Battle Mage

Battle Mage

INT focus · Mage · Resistance

Brawls up close with staff swings while layering auras, summons, and a reliable bind.

Legion effect

Grants flat INT10/20/40/80/100

Link skill

Spirit of Freedom

Spirit of Freedom

Grants 12 seconds of invincibility after being revived. Removed upon moving to another map.

Class overview
Battle Mage is an INT mage class part of the Resistance. What's special about Battle Mages is that they have special aura buffs that affect party members as well. There are some useful buffs such as %Boss Damage and Attack Speed boosts. As well, Battle Mages has a dark spirit that follows them around and periodically attacks alongside you
Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.2x
Attack Speed
8
Stage 4 Staff Boost (2nd Job)+2 Hasty Aura (1st Job)+2, +1 while toggled, does not break soft cap
Weapon Mastery
95%
Base +25% Staff Expert (4th Job)+70%
INT
+40 & +15%(415%) to assigned AP
High Wisdom (2nd Job)+40 Maple Warrior (4th Job)+15% to assigned APMaple World Goddess's Blessing (5th Job)extra +400%
Magic Attack
+29% +80(140)
Hero's Echo (Beginner Skill)+4% Dark Aura - Passive (4th Job)+15% Spell Boost (4th Job)+10% Staff Artist (1st Job)+20 Staff Mastery (2nd Job)+30 Staff Expert (4th Job)+30 Aura Scythe (5th Job)+60
Crit Rate
+60%
Base +5% Staff Artist (1st Job)+15% Staff Mastery (2nd Job)+20% Battle Rage (4th Job)+20%
Crit Damage
+40%
Battle Mastery (3rd Job)+10% Staff Expert (4th Job)+20% Battle Rage (4th Job)+10%
Damage
+31%(71%)
Spell Boost (4th Job)+6% Battle Rage (4th Job)+25% Dark Aura (4th Job)+10% For Liberty (Hyper Skill)+10% Maple World Goddess's Blessing (5th Job)+20%
Boss Damage
(+5%)
Dark Aura - Boss Rush (Hyper Skill)+5%
Final Damage
+58.6%(79.85%)
Battle Mastery (3rd Job)+30% × Spell Boost (4th Job)+22% × Weakening Aura - Enhance (Hyper Skill)+5% × Mana Overload (5th Job)+8% while toggled
Ignore DEF
+44%
Spell Boost (4th Job)+30% × Weakening Aura (4th Job)+20%
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
Staff Boost (2nd Job)[200s]
Toggles
Condemnation (1st Job) Dark Shock (3rd Job) Mana Overload (5th Job)(30s cd) | Auras [ Hasty Aura (1st Job) / Draining Aura (2nd Job) / Blue Aura (3rd Job) / Dark Aura (4th Job) / Weakening Aura (4th Job) ]
Summons & placables
Altar of Annihilation (5th Job)[40s](0.3s cd) Grim Harvest (5th Job)[30s](60s cd) Resistance Infantry (5th Job)[10s](25s cd)
Buffs with cooldowns
Master of Death (Hyper Skill)[20s](120s cd) For Liberty (Hyper Skill)[60s](120s cd) Aura Scythe (5th Job)[25s](60s cd) Abyssal Lightning (5th Job)[30s](120s cd) Maple World Goddess's Blessing (5th Job)[60s](120s cd) Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds
Crimson Pact (6th Job)[10s](360s cd)
iFrames
Abyssal Lightning (5th Job)(120s cd) Ethereal Form (5th Job)[3s](60s cd) Crimson Pact (6th Job)(360s cd)
Damage reduction (%Max HP)
Party Shield (4th Job)[30s](-10% | 120s cd)
Inner ability
Suggested line rolls.

For Bossing

  • Boss Damage +20%
  • Damage to Abnormal Status +8%
  • Buff Duration +38% OR Magic Attack +21

For Training

  • Meso Obtained +20%
  • Item Drop Rate +15%
  • Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
Training
  • Dark Genesis - Cooldown Cutter Dark Genesis - Reinforce Dark Genesis - Additional Reinforce Dark Genesis - Cooldown Cutter, Reinforce and Additional Reinforce
  • Weakening Aura - Enhance Weakening Aura - Enhance
  • Dark Aura - Boss Rush Dark Aura - Boss Rush
Bossing
  • Dark Aura - Boss Rush Dark Aura - Boss Rush
  • Weakening Aura - Enhance Weakening Aura - Enhance
  • Blue Aura - Dispel Magic Blue Aura - Dispel Magic
  • Party Shield - Cooldown Cutter Party Shield - Enhance Party Shield - Cooldown Cutter and Enhance
  • Battle Mage Hyper Skill Passives are flexible, refer to the Class Doc for more info
V Matrix nodes
Boost node pairings & notes.

Primary Trio

Finishing Blow and Aura Scythe - Ambassador Scythe (4th Job / 5th Job) Dark Shock (3rd Job) Condemnation (1st Job)

Secondary Trio

Sweeping Staff (Hyper Skill) Dark Genesis (4th Job) Battle Burst (3rd Job)
Any combination of these skills are good but preferred from same category as you want to max primary first
4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time

Other notable combinations

Triple Blow (1st Job) Condemnation (1st Job) Quad Blow (2nd Job) Dark Chain (2nd Job) Quintuple Blow (3rd Job) Battle Burst (3rd Job) Dark Shock (3rd Job) Finishing Blow and Aura Scythe - Ambassador Scythe (4th Job / 5th Job) Dark Genesis (4th Job) Sweeping Staff (Hyper Skill)
References & thanks
This guide cross-checks data from the following resources.