Cadena

Cadena

LUK focus · Thief · Nova

Links summons and toss skills to stack Execution, darting through bosses with whip daggers.

Legion effect

Grants flat LUK10/20/40/80/100

Link skill

Unfair Advantage

Unfair Advantage

Attacks against weaker opponents deal +9% damage. Attacks against monsters afflicted by Abnormal Statuses deal +9% damage.

Class overview
Cadena is a fun and mobile class that utilizes a variety of weapons to create a combination of attacks. She is strong at mobbing but still has the skills to make this class exceptionally well at bossing. Skills that you gain in 1st job to 3rd job, you will still utilize in 4th job
Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.3x
Attack Speed
8
Stage 6 Weapon Booster (2nd Job)+2
Weapon Mastery
90%
Base +20% Weapons Expert (4th Job)+70%
LUK
+80 & +15% to assigned AP
Uncanny Luck (1st Job)+50 Physical Training (2nd Job)+30 Nova Warrior (4th Job)+15% to assigned AP
Attack
+4% +60(90)
Exclusive Spell (Beginner Skill)+4% Wisdom of Shadows (2nd Job)+10 Weapons Expert (4th Job)+50 Last Resort (5th Job)+30
Crit Rate
+55%(79%)
Base +5% Wisdom of Shadows (2nd Job)+10% Weapons Expert (4th Job)+30% Wisdom of Shadows II (4th Job)+10% Shadowdealer's Elixir (Hyper Skill)+10% Cheap Shot II (4th Job)+2% per debuff on enemy(Max. +14%)
Crit Damage
+34%(104%)
Wisdom of Shadows (2nd Job)+5% Weapons Expert (4th Job)+19% Wisdom of Shadows II (4th Job)+10% Cheap Shot II (4th Job)+10% per debuff on enemy(Max. +70%)
Damage
+20%(71-77%)
Keen Eye (3rd Job)+20% Shadowdealer's Elixir (Hyper Skill)+10% Unfair Advantage (Link Skill)+6% to lower level enemies+6% to debuffed Grandis Goddess's Blessing (5th)+35%
Boss Damage
+20%
Wisdom of Shadows II (4th Job)+20%
Final Damage
+80%(270.76%)
Muscle Memory III (4th Job)+10% per unique weapon used(Max. +80%)Veteran Shadowdealer (Hyper Skill)doubled when active × Chain Arts: Thrash (1st Job)+10% to skills after 1st attackChain Arts: Thrash - Linked Attack Reinforce (Hyper Skill)extra +5% × Last Resort (5th Job)+10% in Stage 1+24% in Stage 2
Ignore DEF
+44%
Keen Eye (3rd Job)+20% × Summon Daggers (3rd Job)+30%
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
Weapon Booster (2nd Job)[200s]
Summons & placables
Summon Shuriken (2nd Job)[7s](10s cd) Apocalypse Cannon (5th Job)[15s](25s cd) Chain Arts: Maelstrom (5th Job)[8s]
Buffs with cooldowns
Shadowdealer's Elixir (Hyper Skill)[60s](120s cd) Veteran Shadowdealer (Hyper Skill)[20s](120s cd) Chain Arts: Void Strike (5th Job)[55s](120s cd) Grandis Goddess's Blessing (5th Job)[40s](120s cd) Might of the Nova (5th Job)[960s](1200s cd) Last Resort (5th Job)[30s](60s cd) Exclusive Spell (Beginner Skill)[2400s](300s cd)
Binds
Chain Arts: Beatdown (4th Job)[10s](120s cd) Chain Arts: Grand Arsenal (6th Job)[10s](360s cd)
iFrames
Chain Arts: Reign of Chains (4th Job)[2s](45s cd) Might of the Nova (5th Job)[960s Buff](1200s cd blocks 1 death) Chain Arts: Grand Arsenal (6th Job)(360s cd)
Damage reduction (%Max HP)
Muscle Memory III (4th Job)[Slowly dissipates](Up to 25% HP | Barrier)
Inner ability
Suggested line rolls.

For Bossing

  • Chance to Skip Cooldown +20%
  • Boss Damage +10%
  • Damage to Abnormal Status +8%

For Training

  • Meso Obtained +20%
  • Item Drop Rate +15%
  • Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
  • Chain-less Arts - Reinforce Chain-less Arts - Boss Rush Chain-less Arts - Reinforce and Boss Rush
  • Chain Arts: Thrash - Reinforce Chain Arts Thrash - Linked Attack Reinforce Chain Arts: Thrash - Reinforce and Linked Attack Reinforce
  • Chain Arts: Beatdown - Cooldown Cutter Chain Arts: Beatdown - Cooldown Cutter
V Matrix nodes
Boost node pairings & notes.

Primary Trio

Summon Brick (4th Job) Summon Spiked Bat (4th Job) Summon Daggers and Summon Shuriken (3rd Job / 2nd Job)

Secondary Trio

Summon Shotgun and Summon Decoy Bomb (3rd Job) Summon Scimitar and Summon Claw (1st Job / 2nd Job) Thrash, Muscle Memory, and Reign of Chains (1st Job / 2nd Job / 4th Job)

Tertiary Trio

Chain Arts: Beatdown (4th Job) Crush and Veteran Shadowdealer (Hyper Skill) *
Any combination of these skills are good but preferred from same category as you want to max primary first
The last skill from the Tertiary Trio can be any skill as Cadena only has 8 skills to boost
6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time

Other notable combinations

Thrash, Muscle Memory, and Reign of Chains (1st Job / 2nd Job / 4th Job) Summon Scimitar and Summon Claw (1st Job / 2nd Job) Summon Daggers and Summon Shuriken (3rd Job / 2nd Job) Summon Shotgun and Summon Decoy Bomb (3rd Job) Summon Brick (4th Job) Chain Arts: Beatdown (4th Job) Summon Spiked Bat (4th Job) Crush and Veteran Shadowdealer (Hyper Skill)
Muscle Memory & Dark Sight
Muscle Memory
Cadena's skills utilize different weapons to defeat enemies. After 2nd Job, each time a unique weapon is used, gain a stack of Muscle Memory (2nd Job) Muscle Memory buff. For each stack, gain increased %Final Damage (additively). Below is a list of skills that trigger Muscle Memory (2nd Job) Muscle Memory:
  • Summon Scimitar (1st Job) Summon Scimitar [1st Job]
  • Summon Claw (2nd Job) Summon Claw [2nd Job]
  • Summon Shuriken (2nd Job) Summon Shuriken [2nd Job]
  • Summon Shotgun (3rd Job) Summon Shotgun [3rd Job]
  • Summon Daggers (3rd Job) Summon Daggers [3rd Job]
  • Summon Decoy Bomb (3rd Job) Summon Decoy Bombs [3rd Job]
  • Summon Brick (4th Job) Summon Brick [4th Job]
  • Summon Spiked Bat (4th Job) Summon Spiked Bat [4th Job]
  • Chain Arts: Reign of Chains (4th Job) Chain Arts: Reign of Chains [4th Job] refreshes Muscle Memory but does not add a stack
  • Chain Arts: Beatdown (4th Job) Chain Arts: Beatdown [4th Job] grants a full stack of Muscle Memory
Dark Sight
Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord
In 1st Job, using Chain Arts: Pursuit (1st Job) Chain Arts: Pursuit grants Dark Sight Dark Sight state. As well, in 4th Job, activating the additional chain attack from Muscle Memory III (4th Job) Muscle Memory III also grants Dark Sight Dark Sight state. Below is a list of avoidable attacks that have been tested:
BossAvoidable Attack
All EnemiesTouch Damage
HillaLightning Bolt, Flame Breath
CygnusAll minion touch damage + attacks
UrsusFalling Debris
Princess NoButterfly Throw, Sakura Shower
MagnusImmobilizing Gas, Falling Debris, Dash
PapulatusHand Smash, Floor Rift, Timed Cursed/Seal, Falling Debris
GolluxReverse / 99% Bomb
Crimson QueenBurn DoT
PierreFalling Hats, Fire Spin (Blue Form)
Von BonFalling Debris
VellumFalling Stun Rocks
Pink Bean (Statuses)All attacks except Laser, Poison Clouds, Mini Pink Beans
Pink BeanBlue ground attack, Big Bang, Mini Pink Beans
LotusPhase 2 Stun Debris
DamienFalling Fireballs, Dash, Thorn Bind
WillP1 Red Meteors, P2 Web, P2 Dash
Guardian Angel SlimeSlime Pool DoT, Slime minion touch damage
Verus HillaCorpse DoT
GloomFalling Debris
DarknellDebris, Small Minion touch damage
Black MageRed Lightning, Falling Debris, Knights' Dash
SerenDash, Falling Debris
References & thanks
This guide cross-checks data from the following resources.