Dark Knight

Dark Knight

STR focus · Warrior · Explorer

Leans on Beholder heals and spears with enormous reach while protecting parties with Hyper Body.

Legion effect

Increases %Max HP2/3/4/5/6%

Link skill

Invincible Belief

Invincible Belief

Automatically activates when your health falls to 15% of your Max HP or below. Restores 44% of Max HP every 1 sec for 3 sec
Cooldown: 90 sec.

Class overview
Dark Knight is a STR warrior class part of the Explorers. Dark Knight utilizes Spears and Polearms as their primary weapons. For their secondary weapon, Dark Knight can equip Iron Chains
Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.49x
Attack Speed
Stage 7
Stage 5 for Polearm / Stage 4 for Spear Agile Arms (2nd Job)+2 Weapon Mastery (2nd Job)+1 if Spear is equipped
Weapon Mastery
91~94%
Base +20% Barricade Mastery (4th Job)+70%
STR
+50(80) & +15%(415%) to assigned AP
Agile Arms (2nd Job)+20 Physical Training (2nd Job)+30 Impenetrable Skin (5th Job)+30 Maple Warrior (4th Job)+15% to assigned APMaple World Goddess's Blessing (5th Job)extra +400%
Attack
+4% +100(150)
Hero's Echo (Beginner Skill)+4% Hex of the Evil Eye (3rd Job)+40 Barricade Mastery (4th Job)+30 Dark Thirst (Hyper Skill)+50 Evil Eye - Hex Reinforce (Hyper Skill)+30
Crit Rate
+75%
Base +5% Hex of the Evil Eye (3rd Job)+10% Lord of Darkness (3rd Job)+30% Final Pact (4th Job)+10% when above 20% HPFinal Pact - Critical Chance (Hyper Skill)extra +20%
Crit Damage
+38%
Lord of Darkness (3rd Job)+8% Barricade Mastery (4th Job)+15% Final Pact (4th Job)+15% when above 20% HP
Damage
(+65%)
Epic Adventure (Hyper Skill)+10% Maple World Goddess's Blessing (5th Job)+20% Weapon Mastery (2nd Job)+5% if Spear is equipped Impenetrable Skin (5th Job)+6% when hit up to +36%
Boss Damage
(+15%)
Dark Resonance (4th Job)+15%
Final Damage
+134%(178.19%)
Cross Surge (3rd Job)+50% passive × Cross Surge (3rd Job)up to +20% buff based on HP × Final Pact (4th Job)+30% when above 20% HPFinal Pact - Damage (Hyper Skill)extra +5% × Dark Resonance (4th Job)+8% × Weapon Aura (5th Job)+6%
Ignore DEF
+30%(47.08%)
Dark Resonance - Passive (4th Job)+30% passive × Dark Resonance (4th Job)+10% × Weapon Aura (5th Job)+16%
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
Hyper Body (2nd Job)[200s] Cross Surge (3rd Job)[200s]
Toggles
Accept Final Pact (4th Job)(Special)
Summons & placables
Evil Eye (2nd Job)(Toggle) Radiant Evil (5th Job)[3s](20s cd)
Buffs with cooldowns
Dark Resonance (4th Job)[30s](70s cd) Dark Thirst (Hyper Skill)[20s](60s cd) Epic Adventure (Hyper Skill)[60s](120s cd) Darkness Aura (5th Job)[40s](180s cd) Weapon Aura (5th Job)[94s](120s recharge, up to 2 charges) Maple World Goddess's Blessing (5th Job)[60s](120s cd) Blitz Shield (5th Job)[Up to 5s](15s cd) Impenetrable Skin (5th Job)[18s](120s cd) Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds
Dead Space (6th Job)[10s](360s cd)
iFrames
[Final Pact (4th Job) Final Pact: Final Pact - Lesser (4th Job)[2s](180s / 110s cd) Final Pact - Moderate (4th Job)[8s](260s / 180s cd) Final Pact - Greater (4th Job)[40s](900s / 600s cd)
(Cooldown is reduced if enemies are defeated or bosses are hit a certain number of times)]
Dead Space (6th Job)360s cd
Damage reduction (%Max HP)
Spear of Darkness (5th Job)(-10% while casting | 10s cd) Calamitous Cyclone (5th Job)[Up to 4s](-50% | 120s cd) Darkness Aura (5th Job)[40s](-10% / up to 30% HP Barrier | 120s cd) Blitz Shield (5th Job)[Up to 5s](21% HP Barrier | 15s cd)
Inner ability
Suggested line rolls.

Regions w/ AS10 Cap

  • Attack Speed +1
  • Buff Duration +38%
  • Boss Damage +10% / Meso Obtained / Item Drop Rate +15%

Regions w/ AS8 Cap

  • Boss Damage: +20%
  • Buff Duration +38%
  • Damage to Abnormal Status +8% / Attack +21 / Meso Obtained / Item Drop Rate +15%
Hyper skills
Node picks once Lv.140+.
  • Evil Eye - Reinforce Evil Eye - Hex Reinforce Evil Eye - Reinforce and Hex Reinforce
  • Final Pact - Damage Final Pact - Critical Chance Final Pact - Damage and Critical Chance
  • Gungnir's Descent - Reinforce Gungnir's Descent - Reinforce
V Matrix nodes
Boost node pairings & notes.

Primary Trio

Gungnir's Descent (4th Job) Evil Eye (2nd Job) Nightshade Explosion (Hyper Skill)

Secondary Trio

Dark Impale (4th Job) Final Attack (2nd Job) Leap Attack (1st Job), Rush (3rd Job), and Upward Charge (1st Job)
Any combination of these skills are good but preferred from same category as you want to max primary first
4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time

Other notable combinations

Final Attack (2nd Job) Spear Sweep (2nd Job) Evil Eye (2nd Job) La Mancha Spear (3rd Job) Leap Attack (1st Job), Rush (3rd Job), and Upward Charge (1st Job) Dark Impale (4th Job) Gungnir's Descent (4th Job) Nightshade Explosion (Hyper Skill)
References & thanks
This guide cross-checks data from the following resources.