Evan

Evan

INT focus · Mage · Heroes

Partners with Mir to cast Breath combos, granting rune uptime and team magic boosts.

Legion effect

Chance to recover %Max MP while attacking (10s cd)2/4/6/8/10% - 70% Chance

Link skill

Link Skill Icon

Link skill

Rune Duration +30%/+50%/+70%

Class overview
Evan is an INT mage class part of the Heroes class group. What is unique about Evan is that he has a dragon that fights alongside you. Your dragon, Mir can attack on its own independant of your attacks. You can combine your attacks together to create a fusion attack

Overview

Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.2x
Attack Speed
6(7)
Stage 4 Agile Magic (2nd Job)+2 Return Dive (3rd Job)+1
Weapon Mastery
95%
Base +25% Magic Mastery (4th Job)+70%
INT
+70(125) & +15%(415%) to assigned AP
Hero's Echo (Beginner Skill)+4% Inherited Will (Beginner Skill)+10 Agile Magic (2nd Job)+20 High Wisdom (2nd Job)+40 Freud's Wisdom (5th Job)+55 Maple Warrior (4th Job)+15% to assigned APMaple World Goddess's Blessing (5th Job)extra +400%
Magic Attack
+34% +160(185)
Dragon Fury (4th Job)+30% Inherited Will (Beginner Skill)+10 Magic Link (1st Job)+20 Spell Mastery (2nd Job)+10 Blessing of the Onyx (4th Job)+40 Magic Mastery (4th Job)+45 Spiral of Mana - Passive (5th Job)+35 Freud's Wisdom (5th Job)+25
Crit Rate
+50%(55%)
Base +5% Critical Magic (3rd Job)+30% Spell Mastery (2nd Job)+15% & +5% when wand is equipped
Crit Damage
+40%
Critical Magic (3rd Job)+20% Magic Mastery (4th Job)+20%
Damage
(+50%)
Heroic Memories (Hyper Skill)+10% Partners (2nd Job)+20% while Mir is attacking Maple World Goddess's Blessing (5th Job)+20%
Boss Damage
+20%(45%)
High Dragon Potential (4th Job)+20% Freud's Wisdom (5th Job)+25%
Final Damage
+67.31%(116.83%)
Elemental Decrease - Final Damage (3rd Job)+17% × Magic Amplification (3rd Job)+30% × Return Flash (2nd Job)+10% × Elemental Barrage (5th Job)+5% per element cycled(Max. +20%) × Mana Overload (5th Job)+8% while toggled
Ignore DEF
+20%
Dragon Potential (3rd Job)+20%
Ignore Elemental Resistance
+10%
Elemental Decrease (3rd Job)+10%
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
Elemental Decrease (3rd Job)[180s] Blessing of the Onyx (4th Job)[180s] Return Dive (3rd Job)[60s]
Toggles
Magic Guard (1st Job) Mana Overload (5th Job)(30s cd)
Summons & placables
Mir Fusion Skills(Mir Fusion Skills) Summon Onyx Dragon (Hyper Skill)[30s](60s cd) Elemental Radiance (5th Job)[12s](120s cd) Spiral of Mana (5th Job)[7s]
Buffs with cooldowns
Heroic Memories (Hyper Skill)[60s](120s cd) Freud's Wisdom (5th Job)[30s per stack](240s cd, 25s cd between each stack) Maple World Goddess's Blessing (5th Job)[60s](120s cd) Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds
Zodiac Burst (6th Job)[10s](360s cd)
iFrames
Dragon Master (Hyper Skill)[Up to 10s & 1s after skill end](240 - 80s cd based on remaining duration) Freud's Wisdom (5th Job)[30s](240s cd) Ethereal Form (5th Job)[3s](60s cd) Zodiac Burst (6th Job)(360s cd)
Inner ability
Suggested line rolls.

1st Line Options

  • Attack Speed +1 (For Regions w/ AS10 Cap)
  • Chance to Skip Cooldown +20%

2nd & 3rd Line Options

  • Boss Damage +10%
  • Damage to Abnormal Status +8%
  • Chance to Skip Cooldown +10% (if not 1st line)

For Training

  • Meso Obtained +20%
  • Item Drop Rate +15%
  • Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
For Both
  • Speedy Dragon Flash Speedy Dragon Flash
  • Speedy Dragon Dive Speedy Dragon Dive
  • Speedy Dragon Breath Speedy Dragon Breath
For Bossing
  • Rolling Thunder Rolling Thunder
  • Earth-Shattering Dive Earth-Shattering Dive
For Training
  • Howling Wind Howling Wind
  • Lungs of Stone Lungs of Stone
V Matrix nodes
Boost node pairings & notes.

Primary Trio

Wind Circle, Wind Flash, and Wind Breath (2nd Job) Earth Circle, Earth Breath, and Earth Dive (4th Job) Thunder Circle, Thunder Flash, and Thunder Dive (3rd Job)

Secondary Trio

Mana Burst (1st - 4th Job) Dragon Breath and Return Flame (4th Job) Dragon Flash (2nd Job)

Tertiary Trio

Dragon Spark (1st Job) Dragon Dive (3rd Job) Magic Debris (3rd Job)
Any combination of these skills are good but preferred from same category as you want to max primary first
6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time

Other notable combinations

Mana Burst (1st - 4th Job) Dragon Spark (1st Job) Wind Circle, Wind Flash, and Wind Breath (2nd Job) Dragon Flash (2nd Job) Thunder Circle, Thunder Flash, and Thunder Dive (3rd Job) Dragon Dive (3rd Job) Magic Debris (3rd Job) Earth Circle, Earth Breath, and Earth Dive (4th Job) Dragon Breath and Return Flame (4th Job) Dark Fog (4th Job) Dragon Master (Hyper Skill) Summon Onyx Dragon (Hyper Skill)
HEXA Leveling Priority
Use the chart below as reference for HEXA leveling priority. The sheet is mostly focusing on burst/party play. If you're aiming to push solo content, consider leveling the mastery skills earlier.

6th Job

Fusion Skills
Fusion Skills are passive attacks that trigger whenever you combine your attack with Mir's attack. Additionally, Mir's Skills and Fusion Attacks are not affected by Attack Speed increases and will not trigger Damage Reflect.
Below is a list of skills that will trigger Fusion Skills:
Dragon Flash (2nd Job) Dragon Flash (2nd Job) +
  • Wind Circle (2nd Job) Wind Circle (2nd Job) = Wind Flash (2nd Job) Wind Slash (2nd Job)
  • Thunder Circle (3rd Job) Thunder Circle (3rd Job) = Thunder Flash (3rd Job) Thunder Flash (3rd Job)
  • Return! (2nd Job) Return! effect: Return Flash (2nd Job) Return Flash (2nd Job)
Dragon Dive (3rd Job) Dragon Dive (3rd Job) +
  • Thunder Circle (3rd Job) Thunder Circle (3rd Job) = Thunder Dive (3rd Job) Thunder Dive (3rd Job)
  • Earth Circle (4th Job) Earth Circle (4th Job) = Earth Dive (4th Job) Earth Dive (4th Job)
  • Return! (2nd Job) Return! effect: Return Dive (3rd Job) Return Dive (3rd Job)
Dragon Breath (4th Job) Dragon Breath (4th Job) +
  • Wind Circle (2nd Job) Wind Circle (2nd Job) = Wind Breath (4th Job) Wind Breath (4th Job)
  • Earth Circle (4th Job) Earth Circle (4th Job) = Earth Breath (4th Job) Earth Breath (4th Job)
  • Return! (2nd Job) Return! effect: Return Flame (4th Job) Return Flame (4th Job)
Dragon Slam (5th Job) Dragon Slam (5th Job) +
  • Elemental Barrage (5th Job) Elemental Barrage (5th Job) = Wyrmking's Breath (5th Job) Wyrmking's Breath (5th Job)
  • Return! (2nd Job) Return! effect: Ludicrous Speed (5th Job) Ludicrous Speed (5th Job)
References & thanks
This guide cross-checks data from the following resources.