

Evan
INT focus · Mage · Heroes
Partners with Mir to cast Breath combos, granting rune uptime and team magic boosts.
Legion effect
Chance to recover %Max MP while attacking (10s cd)2/4/6/8/10% - 70% Chance
Link skill
Link skill
Rune Duration +30%/+50%/+70%
Class overview
Evan is an INT mage class part of the Heroes class group. What is unique about Evan is that he has a dragon that fights alongside you. Your dragon, Mir can attack on its own independant of your attacks. You can combine your attacks together to create a fusion attack
Overview
Attack stats
Base multipliers and passive boosts unlocked while leveling.
| Weapon Multiplier | 1.2x | |
|---|---|---|
| Attack Speed | 6(7) | Stage 4 |
| Weapon Mastery | 95% | Base +25% |
| INT | +70(125) & +15%(415%) to assigned AP | |
| Magic Attack | +34% +160(185) | |
| Crit Rate | +50%(55%) | Base +5% |
| Crit Damage | +40% | |
| Damage | (+50%) | |
| Boss Damage | +20%(45%) | |
| Final Damage | +67.31%(116.83%) | |
| Ignore DEF | +20% | |
| Ignore Elemental Resistance | +10% |
All actives
Quick reference for buffs, summons, and defensive utility to keep track of.
| Active buffs | |
|---|---|
| Toggles | |
| Summons & placables | |
| Buffs with cooldowns | |
| Binds | |
| iFrames |
Inner ability
Suggested line rolls.
1st Line Options
- Attack Speed +1 (For Regions w/ AS10 Cap)
- Chance to Skip Cooldown +20%
2nd & 3rd Line Options
- Boss Damage +10%
- Damage to Abnormal Status +8%
- Chance to Skip Cooldown +10% (if not 1st line)
For Training
- Meso Obtained +20%
- Item Drop Rate +15%
- Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
For Both
Speedy Dragon Flash
Speedy Dragon Dive
Speedy Dragon Breath
Rolling Thunder
Earth-Shattering Dive
Howling Wind
Lungs of Stone
V Matrix nodes
Boost node pairings & notes.
Primary Trio
Secondary Trio
Tertiary Trio
Any combination of these skills are good but preferred from same category as you want to max primary first
6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
Other notable combinations
HEXA Leveling Priority
Use the chart below as reference for HEXA leveling priority. The sheet is mostly focusing on burst/party play. If you're aiming to push solo content, consider leveling the mastery skills earlier.
6th Job
Fusion Skills
Fusion Skills are passive attacks that trigger whenever you combine your attack with Mir's attack. Additionally, Mir's Skills and Fusion Attacks are not affected by Attack Speed increases and will not trigger Damage Reflect.
Below is a list of skills that will trigger Fusion Skills:
Wind Circle (2nd Job) =
Wind Slash (2nd Job)
Thunder Circle (3rd Job) =
Thunder Flash (3rd Job)
Return! effect:
Return Flash (2nd Job)
Thunder Circle (3rd Job) =
Thunder Dive (3rd Job)
Earth Circle (4th Job) =
Earth Dive (4th Job)
Return! effect:
Return Dive (3rd Job)
Wind Circle (2nd Job) =
Wind Breath (4th Job)
Earth Circle (4th Job) =
Earth Breath (4th Job)
Return! effect:
Return Flame (4th Job)
Elemental Barrage (5th Job) =
Wyrmking's Breath (5th Job)
Return! effect:
Ludicrous Speed (5th Job)
References & thanks
This guide cross-checks data from the following resources.
