

Hayato
STR focus · Warrior · Sengoku
Strings together Iaijutsu combos and battō slashes, thriving in horizontal maps and burst checks.
Legion effect
Increases %Crit Damage1/2/3/5/6%
Link skill
Keen Edge
All Stats: 35, Attack Power Increase: 20, Magic Attack Power Increase: 20
Class overview
Hayato is a STR warrior class part of the Sengoku. Hayato also has a secondary resource called Sword Energy which certain skills consume. With Sword Energy, you also gain bonus stats depending on the amount you have. Hayato also has two stances one for mobbing and one for bossing which you can switch between at anytime
Attack stats
Base multipliers and passive boosts unlocked while leveling.
| Weapon Multiplier | 1.25x | |
|---|---|---|
| Attack Speed | 7(8) | Stage 5 |
| Weapon Mastery | 99% | Base +20% |
| STR | +55(85) & +15% to assigned AP | |
| Attack | +4%(+42%) +30(50) | |
| Crit Rate | +45%(85%) | Base +5% |
| Crit Damage | +30%(40%) | |
| Damage | +99%(170%) | |
| Boss Damage | (+10%) | |
| Final Damage | (241.85%) | |
| Ignore DEF | +35%(59.05%) |
All actives
Quick reference for buffs, summons, and defensive utility to keep track of.
| Active buffs | |
|---|---|
| Toggles | [ |
| Summons & placables | |
| Buffs with cooldowns | [ |
| Binds | |
| iFrames |
Inner ability
Suggested line rolls.
For Bossing
- Boss Damage +20%
- Damage to Abnormal Status +8%
- Buff Duration +38% / Attack +21
For Training
- Meso Obtained +20%
- Item Drop Rate +15%
- Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
Shinsoku - Reinforce, Extra Strike and Boss Rush
Hitokiri Strike- Persist and Cooldown Cutter
V Matrix nodes
Boost node pairings & notes.
Primary Trio
Secondary Trio
Any combination of these skills are good but preferred from same category as you want to max primary first
The last skill from the Secondary Trio can be any skill of your preference
4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
Other notable combinations
Sword Energy and Stances
Hayato has two different stances,
Normal Stance and
Quick Draw Stance. You can switch between stances at any time using the Beginner skill,
Quick Draw
The main purpose of Normal Stance is for mobbing while Quick Draw Stance's main purpose is for bossing. Additionally, in
, you gain access to a Double Jump skill
and in
, you gain access to a horizontal dash skill
and a Double Jump skill 
Hayato also has a secondary resource called Sword Energy which certain skills consume. With Sword Energy, you also gain bonus stats depending on the amount you have
Defeating enemies in this stance grants 5 Sword Energy
Successful attacks in this stance grants 2 Sword Energy
These skills below generate Sword Energy when used:
Battoujutsu Advance [1st Job]
Falcon's Honor [Hyper Skill]
Battoujutsu Zankou [5th Job]
Battoujutsu Ultimate Will [5th Job]
These skills cost Sword Energy to use:
Stance Switch - Costs a maximum of 100 Sword Energy, can be used when you have less than 100 Sword Energy
Iaijutsu Phantom Blade [5th Job]
Battoujutsu Ultimate Will [5th Job]
References & thanks
This guide cross-checks data from the following resources.
