Lara

Lara

INT focus · Mage · Anima

Charms wandering spirits for hands-off grinding and steady support damage.

Legion effect

Grants flat INT10/20/40/80/100

Link skill

Nature's Friend

Nature's Friend

Damage: +7%
Activate nature's help upon defeating 20 normal monsters. Increases Damage Against Normal Monsters by 15% for 30 sec. when nature's help is active.
Cooldown: 30 sec.

Class overview
Lara is an INT mage class part of the Anima class group. Lara uses Dragon Veins that periodically spawn in your surroundings that can be interacted with using your skills. Each Dragon Vein will have a special attribute of either River, Wind, or Sun with different effects when activated

Overview

Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.2x
Attack Speed
7(8)
Stage 4 Wand Booster (2nd Job)+2 Advanced Wand Mastery (4th Job)+1 Manifestation: Wind Swing (3rd Job)+1 within zone
Weapon Mastery
95%
Base +25% Advanced Wand Mastery (4th Job)+70%
INT
+40 & +15% to assigned AP
Fortune Fitness (2nd Job)+40 Anima Warrior (4th Job)+15% to assigned AP
Magic Attack
+4% +135
Exclusive Spell (Beginner Skill)+4% Wand Mastery (2nd Job)+35 Advanced Wand Mastery (4th Job)+50 Relaxation (4th Job)+50
Crit Rate
+45%
Base +5% Immaculate Thought (3rd Job)+20% Insight (4th Job)+20%
Crit Damage
+20%(30%)
Insight (4th Job)+20% Arbor Away (Hyper Skill)+10% within zone
Damage
+25%(90%)
Nature's Friend (Link Skill)+5% Immaculate Thought (3rd Job)+20% Manifestation: Sunlight-Filled Ground (3rd Job)+25% within zone Grandis Goddess's Blessing (5th Job)+40%
Boss Damage
+10%(40%)
Immaculate Thought (3rd Job)+10% Arbor Away (Hyper Skill)+30% within zone
Final Damage
+97.93%(125.97%)
Advanced Wand Mastery (4th Job)+30% × Insight (4th Job)+45% × Dragon Vein Echo (3rd Job)+5%Grandis Goddess's Blessing (5th Job)+11% instead when active × Mana Overload (5th Job)+8% while toggled
Ignore DEF
+40%(49%)
Insight (4th Job)+40% × Arbor Away (Hyper Skill)+15% within zone
Summon Duration
+10%
Spirit Affinity (Beginner)+10%
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
Wand Booster (2nd Job)[180s]
Toggles
Peerless Mountain (1st Job) Dragon Vein Reading (2nd Job) Mana Overload (5th Job)(30s cd)
Summons & placables
Eruption: Heaving River (2nd Job)[18s] Eruption: Whirlwind (2nd Job)[18s] Eruption: Sunrise Well (2nd Job)[18s] Mountain Seeds (2nd Job)[10s] Manifestation: Where the River Courses (3rd Job)[90s](60s cd) Manifestation: Wind Swing (3rd Job)[30s](60s cd) Manifestation: Sunlight-Filled Ground (3rd Job)[20s](60s cd) Arbor Away (Hyper Skill)[20s](120s cd) Winding Mountain Ridge (5th Job)[30s](60s cd)
Buffs with cooldowns
Absorption: River Puddle Douse (4th Job)[90s](2.5s cd) Absorption: Fierce Wind (4th Job)[90s](2.5s cd) Absorption: Sunlit Grain (4th Job)[90s](2.5s cd) Grandis Goddess's Blessing (5th Job)[40s](120s cd) Exclusive Spell (Beginner Skill)[2400s](300s cd)
Binds
Vine Coil (Hyper Skill)[10s](120s cd) Universe in Bloom (6th Job)[10s](360s cd)
iFrames
Lotus Flower (5th Job)[3.5s iFrame | 1800s Buff](400s cd | 1400s cd on revive) Ethereal Form (5th Job)[3s](60s cd) Universe in Bloom (6th Job)(360s cd)
Damage reduction (%Max HP)
Mountain Embrace (4th Job)[Up to 8s](-55% | 60 - 35.5s cd based on remaining duration)
Inner ability
Suggested line rolls.

1st Line Options

  • Passive Skills +1
  • Chance to Skip Cooldown +20%

2nd & 3rd Line Options

  • Boss Damage +10%
  • Damage to Abnormal Status +8%

For Training

  • Meso Obtained +20%
  • Item Drop Rate +15%
  • Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
  • Eruption/Absorption - Reinforce Eruption/Absorption - Boss Rush Eruption/Absorption - Reinforce and Boss Rush
  • Essence Sprinkle - Boss Rush Essence Sprinkle - Boss Rush
  • Wakeup Call - Cooldown Cutter Wakeup Call - Cooldown Cutter
Options for Last Point
  • Mountain Embrace - Extra Shield Mountain Embrace - Extra Shield
  • Eruption/Absorption - Guardbreak Eruption/Absorption - Guardbreak
  • Dragon Vein - Enhance Dragon Vein - Enhance
  • Mountain Seeds - Reinforce Mountain Seeds - Reinforce
V Matrix nodes
Boost node pairings & notes.

Primary Trio

Essence Sprinkle (1st Job) Dragon Vein Eruption (2nd Job) Dragon Vein Absorption (4th Job)

Secondary Trio

Mountain Seeds (2nd Job) Mountain Kid (1st Job) Wakeup Call (3rd Job)
Any combination of these skills are good but preferred from same category as you want to max primary first
4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time

Other notable combinations

Essence Sprinkle (1st Job) Mountain Kid (1st Job) Mountain Seeds (2nd Job) Dragon Vein Eruption (2nd Job) Wakeup Call (3rd Job) Dragon Vein Traces (3rd Job) Dragon Vein Absorption (4th Job) Vine Coil (Hyper Skill)
HEXA Leveling Priority
Use the chart below as reference for HEXA leveling priority. The sheet is mostly focusing on burst/party play. If you're aiming to push solo content, consider leveling the mastery skills earlier.
Dragon Vein Reading
In 2nd Job, Lara unlocks Dragon Vein Reading (2nd Job) Dragon Veins that periodically spawn nearby and can be interacted with using skills. Each Dragon Vein has an attribute of either River, Wind, or Sun with different effects when activated
Dragon Vein Eruption and Absorption
In 2nd Job, Lara gains Dragon Vein Eruption (2nd Job) Dragon Vein Eruption that is used to interact with Dragon Veins to summon a spirit at the location of the Dragon Vein. In 4th Job, Lara gains Dragon Vein Absorption (4th Job) Dragon Vein Absorption that consumes a Dragon Vein to empower Essence Sprinkle (1st Job) Essence Sprinkle (1st Job) and Wakeup Call (3rd Job) Wakeup Call (3rd Job) with the attribute consumed
When an Eruption skill is active, using an Eruption or Absorption skill of the same attribute will cause the previously activated Eruption skill to end
When an Absorption skill is active, using an Eruption skill of the same attribute will cause the previously activated Absorption skill to end
Manifestation
In 3rd Job, Lara gains 3 Manifestation skills that provides some useful utility. Below are the Manifestation skills:
  • Manifestation: Where the River Courses (3rd Job) Where the River Courses: Creates a reusable 1-way travel from a River Dragon Vein to a nearby specified point
  • Manifestation: Wind Swing (3rd Job) Wind Swing: Grants a buff zone that grants +1 Attack Speed for party members
  • Manifestation: Sunlight-Filled Ground (3rd Job) Sunlight-Filled Ground: Grants a buff zone that increases %Damage and restores %Max HP for party members
References & thanks
This guide cross-checks data from the following resources.