

Lara
INT focus · Mage · Anima
Charms wandering spirits for hands-off grinding and steady support damage.
Legion effect
Grants flat INT10/20/40/80/100
Link skill
Nature's Friend
Damage: +7%
Activate nature's help upon defeating 20 normal monsters. Increases Damage Against Normal Monsters by 15% for 30 sec. when nature's help is active.
Cooldown: 30 sec.
Class overview
Lara is an INT mage class part of the Anima class group. Lara uses Dragon Veins that periodically spawn in your surroundings that can be interacted with using your skills. Each Dragon Vein will have a special attribute of either River, Wind, or Sun with different effects when activated
Overview
Attack stats
Base multipliers and passive boosts unlocked while leveling.
| Weapon Multiplier | 1.2x | |
|---|---|---|
| Attack Speed | 7(8) | Stage 4 |
| Weapon Mastery | 95% | Base +25% |
| INT | +40 & +15% to assigned AP | |
| Magic Attack | +4% +135 | |
| Crit Rate | +45% | Base +5% |
| Crit Damage | +20%(30%) | |
| Damage | +25%(90%) | |
| Boss Damage | +10%(40%) | |
| Final Damage | +97.93%(125.97%) | |
| Ignore DEF | +40%(49%) | |
| Summon Duration | +10% |
All actives
Quick reference for buffs, summons, and defensive utility to keep track of.
| Active buffs | |
|---|---|
| Toggles | |
| Summons & placables | |
| Buffs with cooldowns | |
| Binds | |
| iFrames | |
| Damage reduction (%Max HP) |
Inner ability
Suggested line rolls.
1st Line Options
- Passive Skills +1
- Chance to Skip Cooldown +20%
2nd & 3rd Line Options
- Boss Damage +10%
- Damage to Abnormal Status +8%
For Training
- Meso Obtained +20%
- Item Drop Rate +15%
- Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
Eruption/Absorption - Reinforce and Boss Rush
Essence Sprinkle - Boss Rush
Wakeup Call - Cooldown Cutter
Mountain Embrace - Extra Shield
Eruption/Absorption - Guardbreak
Dragon Vein - Enhance
Mountain Seeds - Reinforce
V Matrix nodes
Boost node pairings & notes.
Primary Trio
Secondary Trio
Any combination of these skills are good but preferred from same category as you want to max primary first
4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
Other notable combinations
HEXA Leveling Priority
Use the chart below as reference for HEXA leveling priority. The sheet is mostly focusing on burst/party play. If you're aiming to push solo content, consider leveling the mastery skills earlier.
Dragon Vein Reading
In 2nd Job, Lara unlocks
Dragon Veins that periodically spawn nearby and can be interacted with using skills. Each Dragon Vein has an attribute of either River, Wind, or Sun with different effects when activated
Dragon Vein Eruption and Absorption
In 2nd Job, Lara gains
Dragon Vein Eruption that is used to interact with Dragon Veins to summon a spirit at the location of the Dragon Vein. In 4th Job, Lara gains
Dragon Vein Absorption that consumes a Dragon Vein to empower
Essence Sprinkle (1st Job) and
Wakeup Call (3rd Job) with the attribute consumed
When an Eruption skill is active, using an Eruption or Absorption skill of the same attribute will cause the previously activated Eruption skill to end
When an Absorption skill is active, using an Eruption skill of the same attribute will cause the previously activated Absorption skill to end
Manifestation
In 3rd Job, Lara gains 3 Manifestation skills that provides some useful utility. Below are the Manifestation skills:
Where the River Courses: Creates a reusable 1-way travel from a River Dragon Vein to a nearby specified point
Wind Swing: Grants a buff zone that grants +1 Attack Speed for party members
Sunlight-Filled Ground: Grants a buff zone that increases %Damage and restores %Max HP for party members
References & thanks
This guide cross-checks data from the following resources.
