Paladin

Paladin

STR focus · Warrior · Explorer

Swaps elemental charges for damage reduction, guard utility, and team buffs.

Legion effect

Grants flat STR10/20/40/80/100

Link skill

Invincible Belief

Invincible Belief

Automatically activates when your health falls to 15% of your Max HP or below. Restores 44% of Max HP every 1 sec for 3 sec
Cooldown: 90 sec.

Class overview
Paladin is a STR warrior class part of the Explorers. Paladin utilize both One-Handed and Two-Handed Swords and Blunt Weapons as their primary weapons. For their secondary weapon, Paladin can equip Rosaries and Shields
Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
[1H] 1.24x [2H] 1.34x
Attack Speed
[1H] 8 [2H] 7
Stage 5 for 1H / Stage 4 for 2H Agile Arms (2nd Job)+2 Weapon Mastery (2nd Job)+1
Weapon Mastery
91-94%
Base +20% High Paladin (4th Job)+71% (+3% if [1H] Sword is equipped)
STR
+50(80) & +16%(416%) to assigned AP
Agile Arms (2nd Job)+20 Physical Training (2nd Job)+30 Impenetrable Skin (5th Job)+30 Maple Warrior (4th Job)+16% to assigned APMaple World Goddess's Blessing (5th Job)extra +400%
Attack
+4% +120
Hero's Echo (Beginner Skill)+4% Shield Mastery (3rd Job)+20 Divine Shield (3rd Job)+20 Greater Vessel of Light (4th Job)+12 per Holy Power skill used(Max. +60) Parashock Guard (3rd Job)+20
Crit Rate
+47%
Base +5% High Paladin (4th Job)+42%
Crit Damage
+25-26%
High Paladin (4th Job)+20% & (+6% if [1H] Sword is equipped) / (+5% if [2H] Sword or Blunt Weapon is equipped)
Damage
+25%(85%)
Greater Vessel of Light (4th Job)+5% per Holy Power skill used(Max. +25%) Epic Adventure (Hyper Skill)+10% Maple World Goddess's Blessing (5th Job)+20% Impenetrable Skin (5th Job)+6% when hit up to +36%
Final Damage
+71.82%(218.73%)
Divine Blessing (4th Job)+21% × High Paladin (4th Job)+42% × Divine Echo (5th Job)+75% × Weapon Aura (5th Job)+6%
Ignore DEF
+31%(71.02%)(73.92% w/ Blunt Weapon)
High Paladin (4th Job)+31% ( × +10% if Blunt Weapon equipped) × Noble Demand (3rd Job)+50% × Weapon Aura (5th Job)+16%
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
Combat Orders (3rd Job)[200s] Divine Blessing (4th Job)[200s]
Toggles
Parashock Guard (3rd Job)
Buffs with cooldowns
Sacrosanctity (Hyper Skill)[30s](300 - 75s cd based on remaining duration) Epic Adventure (Hyper Skill)[60s](120s cd) Divine Echo (5th Job)[30s](60s cd) Weapon Aura (5th Job)[94s](120s recharge, up to 2 charges) Maple World Goddess's Blessing (5th Job)[60s](120s cd) Blitz Shield (5th Job)[Up to 5s](15s cd) Impenetrable Skin (5th Job)[18s](120s cd) Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds
Smite Shield (Hyper Skill)[10s](120s cd) Sacred Bastion (6th Job)[10s](360s cd)
iFrames
Guardian (4th Job)[10s upon reviving party member](600s cd) Sacrosanctity (Hyper Skill)[30s](300 - 75s cd based on remaining duration) Sacred Bastion (6th Job)(360s cd)
Damage reduction (%Max HP)
Vessel of Light (2nd Job)[While active](-10%) Divine Shield (3rd Job)[90s/10 hits](-25% | 30s cd) Grand Guardian (5th Job)[Up to 4s](-50% | 120s cd) Blitz Shield (5th Job)[Up to 5s](21% HP Barrier | 15s cd)
Inner ability
Suggested line rolls.

1st Line Options

  • Attack Speed +1 (for 2-H)
  • Boss Damage 20% (for 1-H)

2nd & 3rd Line Options

  • Buff Duration +38%
  • Damage to Abnormal Status +8%
  • Boss Damage +10% (for 2-H)
  • Meso Obtained +15% (For Farming)
Hyper skills
Node picks once Lv.140+.
  • Blast - Reinforce Blast - Extra Strike Blast - Reinforce and Extra Strike
  • Heaven's Hammer - Cooldown Cutter Heaven's Hammer - Extra Strike Heaven's Hammer - Cooldown Cutter and Extra Strike
  • Divine Charge - Extra Strike Divine Charge - Extra Strike
V Matrix nodes
Boost node pairings & notes.

Primary Trio

Blast (4th Job) Divine Judgment (4th Job) / Divine Mark (4th Job) Divine Charge (3rd Job)

Secondary Trio

Heaven's Hammer (4th Job) Final Attack (2nd Job) Smite Shield (Hyper Skill)
Any combination of these skills are good but preferred from same category as you want to max primary first
4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time

Other notable combinations

Final Attack (2nd Job) Divine Swing (2nd Job) Close Combat (2nd Job) Divine Charge (3rd Job) Leap Attack (1st Job), Rush (3rd Job), and Upward Charge (1st Job) Divine Judgment (4th Job) / Divine Mark (4th Job) Blast (4th Job) Heaven's Hammer (4th Job) Smite Shield (Hyper Skill)
Vessel of Light
In 2nd Job, you unlock the passive, Vessel of Light (2nd Job) Vessel of Light, that provides a stacking buff each time a 'Holy Power' skill is used
Below are a list of all 'Holy Power' skills:
  • Divine Swing (2nd Job) Divine Swing (2nd Job)
  • Divine Swing (3rd Job Divine Charge (3rd Job)
  • Divine Mark (4th Job) Divine Mark (4th Job)
  • Blast (4th Job) Blast (4th Job)
References & thanks
This guide cross-checks data from the following resources.