Phantom

Phantom

LUK focus · Thief · Heroes

Steals skills with Impeccable Memory, bringing party buffs and burst through Joker stacks.

Legion effect

Increases %Mesos Obtained1/2/3/4/5%

Link skill

Link Skill Icon

Link skill

Critical Rate +10%/+15%/+20%

Class overview
Phantom is LUK thief class part of the Heroes class group. What makes Phantoms unique is their ability to steal and use the Skills Explorer classes except for Zen
Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.3x
Attack Speed
7
Stage 5 Cane Acceleration (2nd Job)+2
Weapon Mastery
90%
Base +20% Cane Expert (4th Job)+70%
LUK
+140(195) & +15%(415%) to assigned AP
Cane Acceleration (2nd Job)+20 Devil's Luck (2nd Job)+60 Final Feint - Passive (3rd Job)+60 Freud's Wisdom (5th Job)+55 Freud's Wisdom (5th Job)+55 Maple Warrior (4th Job)+15% to assigned APMaple World Goddess's Blessing (5th Job)extra +400%
Attack
+4% +80(135)
Hero's Echo (Beginner Skill)+4% Lune (3rd Job)+40 Cane Expert (4th Job)+40 Last Resort (5th Job)+30 Freud's Wisdom (5th Job)+25
Crit Rate
+60%(80%)
Base +5% Piercing Vision (3rd Job)+35% Phantom Instinct (Link Skill)Lv. 2: +15%Lv. 3: +20% Judgment Draw - Destin (Beginner Skill)+20%
Crit Damage
+20%
Cane Expert (4th Job)+20%
Damage
+45%(75%)
Priere D'Aria (3rd Job)+45% Heroic Memories (Hyper Skill)+10% Maple World Goddess's Blessing (5th Job)+20%
Boss Damage
(25%)
Freud's Wisdom (5th Job)+25%
Final Damage
+71.6%(125.55%)
Piercing Vision (3rd Job)+30% × Cane Expert (4th Job)+32% × Luck of the Draw (5th Job)Luck of the Draw - Three Swords (5th Job)+6% × Last Resort (5th Job)+10% in Stage 1+24% in Stage 2
Ignore DEF
+44%
Priere D'Aria (4th Job)+30% × Tempest (4th Job)+20%
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
None
Buffs with cooldowns
Final Feint (4th Job)(1800s cd upon revive) Heroic Memories (Hyper Skill)[60s](120s cd) Freud's Wisdom (5th Job)[30s per stack](240s cd, 25s cd between each stack) Maple World Goddess's Blessing (5th Job)[60s](120s cd) Last Resort (5th Job)[30s](60s cd) Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds
Defying Fate (6th Job)[10s](360s cd)
iFrames
Final Feint (3rd Job)[4s](1800s cd revive) Phantom's Mark (5th Job)[2s](30s cd) Freud's Wisdom (5th Job)[30s](240s cd) Defying Fate (6th Job)(360s cd)
Damage reduction (%Max HP)
Luck of the Draw (5th Job) Luck of the Draw - Tree of Life (5th Job)[Up to 5s / 30s Buff](-50% / -8% Buff | 180s cd)
Inner ability
Suggested line rolls.

1st Line Options

  • Chance to Skip Cooldown +20%
  • Boss Damage: +20%

2nd/3rd Line Options

  • Boss Damage: +10% (if not 1st line)
  • Chance to Skip Cooldown +10% (if not 1st line)
  • Damage to Abnormal Status +8%
  • Buff Duration +38%

For Training

  • Meso Obtained +20%
  • Item Drop Rate +15%
  • Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
  • Tempest - Reinforce Tempest - Cooldown Cutter Tempest - Reinforce and Cooldown Cutter
  • Mille Aiguilles - Reinforce Mille Aiguilles - Guardbreak Mille Aiguilles - Reinforce and Guardbreak
Choice of
  • Impeccable Memory - Reinforce Impeccable Memory - Reinforce
  • Impeccable Memory - Persist Impeccable Memory - Persist
  • Impeccable Memory - Enhance Impeccable Memory - Enhance
V Matrix nodes
Boost node pairings & notes.

Primary Trio

Mille Aiguilles (4th Job) Tempest (4th Job) Carte Blanche and Carte Noir (2nd Job / 4th Job)

Secondary Trio

Impeccable Memory III (3rd Job) Impeccable Memory IV (4th Job) Rose Carte Finale (Hyper Skill)
Any combination of these skills are good but preferred from same category as you want to max primary first
4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time

Other notable combinations

Double Entendre (1st Job) Calling Card (2nd Job) Mille Cartes (2nd Job) Carte Blanche and Carte Noir (2nd Job / 4th Job) Blason (3rd Job) Rapier Wit (3rd Job) Mille Aiguilles (4th Job) Penombre (4th Job) Tempest (4th Job) Rose Carte Finale (Hyper Skill) Impeccable Memory I (1st Job) Impeccable Memory II (2nd Job) Impeccable Memory III (3rd Job) Impeccable Memory IV (4th Job)
Card Gauge & Explorer Skill Stealing
Card Gauge
Judgment Draw Card Gauge
In 2nd Job, the Card Gauge is unlocked where each time a Card is created from Carte Blanche, the number of Cards held in the gauge is increased. Upon reaching max capacity, Judgment Draw (Beginner Skill) Judgment Draw (Beginner Skill) Judgment Draw (Beginner) can be used to unleash a barrage of Cards and gain a buff. This attack can be modified in the Beginner Skills to activate Skill icon manually or Judgment Draw Auto (Beginner Skill) automatically
In 4th Job, the Cards are enhanced by Carte Noir (4th Job) Carte Noir and the Card Gauge capacity is increased
Explorer Skill Stealing
Skill Management
Phantoms can steal the skills of Explorer classes to copy and use them. Certain skills cannot be stolen and the passive effects of skills do not apply
To steal skills, use the Swipe (Beginner Skill) Swipe skill in the beginners tab and search for Explorer characters to steal from. To manage your stolen skills, open up the Skill Management UI by using the Loadout (Beginner Skill) Loadout skill in your beginners tab
References & thanks
This guide cross-checks data from the following resources.