Sia Astelle

Sia Astelle

INT focus · Mage · Shine

Manipulates Stellagram orbits and Celestial Alignment for hybrid burst and support.

Legion effect

%Abnormal Status Damage1/2/3/5/6%

Link skill

Tree of Stars

Tree of Stars

Buff Duration: +10%, Critical Damage: +3%

Class overview
Sia is an INT mage class part of the Shine. Sia utilize Celestial Light as their primary weapons. For their secondary weapon, Sia can equip Compasses

Overview

Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.2x
Attack Speed
7
Stage 4 Oort Wave (2nd Job)+1 Astral Force (2nd Job)+2
Weapon Mastery
95%
Base +25% Astral Assimilation (4th Job)+70%
INT
+40 & +15%(415%) to assigned AP
Maple Warrior (4th Job)+15% to assigned APMaple World Goddess's Blessing (5th Job)extra +400% Oort Wave (2nd Job)+20 Astral Force (2nd Job)+20
Magic Attack
+14% +100(130)
Stellar Equalize (Beginner Skill)+4% Astral Elements (3rd Job)+10% Astral Movement (1st Job)+20 Astral Force (2nd Job)+30 Astral Assimilation (4th Job)+50 Stellar III - Alchiba (3rd Job)+30
Crit Rate
+35%(45%)
Base +5% Astral Elements (3rd Job)+10% Astral Assimilation (4th Job)+20% Stellar X - Capella (Hyper Skill)+10%
Crit Damage
+30%(60%)
Celestial Alignment (2nd Job)+10% Astral Elements (3rd Job)+10% Astral Assimilation (4th Job)+10% Stellar X - Capella (Hyper Skill)+20%+10% extra w/ Stellagram
Damage
+45%(85%)
Oort Wave (2nd Job)+15% Astral Infinity (4th Job)+30% Stellar IV - Bellatrix (3rd Job)+10% Observe (Hyper Skill)+10% Maple World Goddess's Blessing (5th Job)+20%
Boss Damage
+20%(40%)
Astral Infinity (4th Job)+20% Savior's Circle (5th Job)+20%
Final Damage
+68.75%(118.70%)
Stellar Enhancement I (3rd Job)+25% × Stellar Enhancement II (4th Job)+35% × Appear (4th Job)+10%Appear - Enhance (Hyper Skill)extra +10% × Mana Overload (5th Job)+8% while toggled
Ignore DEF
(+37%)
Stellar III - Alchiba (3rd Job)+30% × Stellar XI - Sirius (5th Job)+10%
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
Celestial Alignment (2nd Job)(80s)
Toggles
Starlight (1st Job) Starry Boost (3rd Job) Mana Overload (5th Job)[30s cd]
Summons & placables
Stellar I - Antares (1st Job)(6/14s) Stellar II - Algol (2nd Job)(12/30s)[20s cd] Pole (3rd Job)(3s)[5s cd] Stellar IX - Canopus (Hyper Skill)(12/30s)[60s cd] Stellar XI - Sirius (5th Job)(12s)[60s cd] Stellar XII - Sadalsuud (5th Job)(20s)[120s cd]
Buffs with cooldowns
Stellar III - Alchiba (3rd Job)(30s)[60s cd] Stellar IV - Bellatrix (3rd Job)(30s)[60s cd] Appear (4th Job)(10s)[120s cd] Stellar X - Capella (Hyper Skill)(20s)[60s cd] Observe (Hyper Skill)(60s)[120s cd] Shine (5th Job)(25s)[60s cd] Stellar XI - Sirius (5th Job)(10/22s)[60s] Savior's Circle (5th Job)(30s)[120s cd] Maple World Goddess's Blessing (5th Job)[60s](120s cd) Stellar Equalize (Beginner Skill)[2400s](300s cd)
Binds
Time Binder (5th Job)(13s)[120s cd] Primal Asterism (6th Job)(10s)[360s cd]
iFrames
Stellar VIII - Sadalmelik (4th Job)(2/3s)[90s cd] Ethereal Form (5th Job)[3s](60s cd) Primal Asterism (6th Job)[360s cd]
Damage reduction (%Max HP)
Stellar VIII - Sadalmelik (4th Job)(12s)[-20% | 90s cd]
Inner ability
Suggested line rolls.
  • Attack Speed +1
  • Buff Duration +38%
  • Boss Damage +10%
Hyper skills
Node picks once Lv.140+.
  • Stellar Marking - Enhance Stellar Marking - Reinforce Duration Stellar Marking - Enhance and Reinforce Duration
  • Appear - Enhance Appear - Persist Appear - Cooldown Cutter Appear - Enhance, Persist and Cooldown Cutter
V Matrix nodes
Boost node pairings & notes.

Skills To Boost

Ray (1st Job) Boom (2nd Job) Pole (3rd Job) Starlight (1st Job) Stellar I - Antares (1st Job) Stellar II - Algol (2nd Job) Stellar V - Fomalhaut (3rd Job) Stellar VI - Izar (4th Job) Stellar VII - Vega (4th Job) Stellar IX - Canopus (Hyper Skill)
Any combination of these skills are good but preferred from same category as you want to max primary first
7 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time

Other notable combinations

Ray (1st Job) Boom (2nd Job) Pole (3rd Job) Starlight (1st Job) Stellar I - Antares (1st Job) Stellar II - Algol (2nd Job) Stellar V - Fomalhaut (3rd Job) Stellar VI - Izar (4th Job) Stellar VII - Vega (4th Job) Stellar IX - Canopus (Hyper Skill)
HEXA Leveling Priority
Use the chart below as reference for HEXA leveling priority. The sheet is mostly focusing on burst/party play. If you're aiming to push solo content, consider leveling the mastery skills earlier.

Stellar Marking

Constellation Fusion

Stellagram Fusion
Stellagram Fusion
Sia's skills can be catagorized as "Marking Skills" and "Constellation Skills". Upon using a "Marking Skill", it is recorded onto Stellar Marking (Beginner Skill) the Stellagram gauge. When a matching combination (in any order) is recorded onto the gauge, a Stellagram Fusion is triggered and a matching "Constellation Skill" is activated
"Constellation Skills" can also be assigned a Key Slot and used without a Stellagram Fusion. However, "Constellation Skills" activated using Stellagram Fusion gain a bonus effect
In 5th Job, using Shine (5th Job) grants a buff where the bonus effect is always granted even without Stellagram Fusion
The Stellar Marking (Beginner Skill) Stellagram gauge can be reset by pressing the Down Arrow Key and Ray (1st Job) together. As well, each "Constellation Skill" can be locked by right-clicking the skill to prevent it from activating from Stellagram Fusion
References & thanks
This guide cross-checks data from the following resources.