Blaster

Blaster

STR focus · Warrior · Resistance

Manual charge management and Shotgun Punch loops reward perfect timing with unmatched burst.

Legion effect

Increases %Ignore DEF1/2/3/5/6%

Link skill

Spirit of Freedom

Spirit of Freedom

Grants 12 seconds of invincibility after being revived. Removed upon moving to another map.

Class overview
Blaster is a STR warrior class part of the Resistance class group. Blasters are known to be high-APM compared to other classes and have a big learning curve. Additionally, Blasters have two additional types of resources, Ammo and a Dynamo Gauge. Certain skills will consume Ammo to use and charge up your Dynamo Gauge to unleash powerful attacks
Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.7x
Attack Speed
7(8)
Stage 5 Arm Cannon Boost (2nd Job)+2 Combo Training (3rd Job)+1 at 6 stacks
Weapon Mastery
90%
Base +20% Gauntlet Expert (4th Job)+70%
STR
+30(60) & +15%(415%) to assigned AP
Physical Training (2nd Job)+30 Impenetrable Skin (5th Job)+30 Maple Warrior (4th Job)+15% to assigned APMaple World Goddess's Blessing (5th Job)extra +400%
Attack
+19% +60
Hero's Echo (Beginner Skill)+4% Combo Training (3rd Job)+15% Arm Cannon Mastery (2nd Job)+20 Combo Training II (4th Job)+40
Crit Rate
+35%(65%)
Base +5% Arm Cannon Mastery (2nd Job)+30% Combo Training II (4th Job)3% per linked skill(Max. +30%)
Crit Damage
+14%
Gauntlet Expert (4th Job)+14%
Damage
+15%(75%)
Charge Mastery (2nd Job)+20% For Liberty (Hyper Skill)+10% Maple World Goddess's Blessing (5th Job)+20% Impenetrable Skin (5th Job)+6% when hit up to +36%
Boss Damage
+10%
Gauntlet Expert (4th Job)+10%
Final Damage
+10%(86.56%)
Hammer Smash (3rd Job)+10% × Combo Training II (4th Job)+6% per linked skill(Max. +60%) × Weapon Aura (5th Job)+6%
Ignore DEF
+35%(45.4%)
Advanced Charge Mastery (4th Job)+35% × Weapon Aura (5th Job)+16%
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
Arm Cannon Boost (2nd Job)[200s]
Summons & placables
Resistance Infantry (5th Job)[10s](25s cd)
Buffs with cooldowns
Cannon Overdrive (Hyper Skill)[35s](120s cd) For Liberty (Hyper Skill)[60s](120s cd) Rocket Punch (5th Job)[45s](120s cd) Afterimage Shock (5th Job)[100s](120s cd) Maple World Goddess's Blessing (5th Job)[60s](120s cd) Weapon Aura (5th Job)[94s](120s recharge, up to 2 charges) Impenetrable Skin (5th Job)[18s](120s cd) Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds
Revolving Blast (4th Job)(120s cd) Final Destroyer (6th Job)[10s](360s cd)
iFrames
Revolving Blast (4th Job)(120s cd) Bullet Blast (5th Job)(100s cd) Final Destroyer (6th Job)(360s cd)
Damage reduction (%Max HP)
Blast Shield (1st Job)[Slowly dissipates](Up to 100% HP | Barrier) Advanced Charge Mastery (4th Job)[While casting Charge Skill](-35%) Vitality Shield (4th Job)[15s](-35% | 120s cd) Hyper Magnum Punch (Hyper Skill)[Up to 4s](-35% | 120s cd) Gatling Punch (5th Job)[Up to 2s](-50% | 60s cd)
Inner ability
Suggested line rolls.

For Bossing

  • Boss Damage +20%
  • Damage to Abnormal Status +8%
  • Attack +21

For Training

  • Meso Obtained +20%
  • Item Drop Rate +15%
  • Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
  • Punching Extra Strike Power Punch Piercing Punch Punching Extra Strike, Power Punch, Piercing Punch
  • Improved Bunker Explosion Improved Bunker Shockwave Improved Bunker Explosion and Improved Bunker Shockwave
V Matrix nodes
Boost node pairings & notes.

Skills To Boost

Magnum Punch (1st Job) Revolving Cannon / Revolving Cannon Mastery (1st Job) Bunker Buster Explosion (1st Job) Double Blast (2nd Job) Hammer Smash (3rd Job) Shotgun Punch (4th Job) Ballistic Hurricane (4th Job)
Any combination of these skills are good but preferred from same category as you want to max primary first
5 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
  • Each skill above should appear in 2 nodes

Other notable combinations

Magnum Punch (1st Job) Revolving Cannon / Revolving Cannon Mastery (1st Job) Bunker Buster Explosion (1st Job) Detonate (1st Job) Double Blast (2nd Job) Hammer Smash (3rd Job) Rocket Rush and Magnum Cannon (3rd Job) Shotgun Punch (4th Job) Muzzle Flash (4th Job) Ballistic Hurricane (4th Job) Revolving Blast (4th Job) Hyper Magnum Punch (Hyper Skill)
Gauge and Combo Mechanics
Referenced from <link href={https://dexless.com/guides/blaster-guide.276/} title={Repentant}>
Ammo Resource
Ammo Gauge
A resource required to use Revolving Cannon (1st Job) Revolving Cannon (1st Job), Detonate (1st Job) Detonate (1st Job), and Magnum Cannon (3rd Job) Magnum Cannon (3rd Job). Once your Ammo resource is depleted, you will need to reload which is done automatically when your Ammo is empty
Dynamo Gauge
Dynamo Gauge
This resource is exclusively used to activate Bunker Buster Explosion (1st Job) Bunker Buster Explosion. You gain one Dynamo Gauge bar whenever you use Revolving Cannon (1st Job) Revolving Cannon. Once Bunker Buster Explosion (1st Job) is used, you enter an Overheat state where your gauge is set to max but you cannot charge the Dynamo Gauge or use Bunker Buster Explosion (1st Job)
Charge Skills
Skills with a 'C' on the Skill Icon are Charge Skills. These skills can be held and charged while using other skills. When fully charged, releasing these Charge Skills while using other skills will cancel that skill and instead activate the Charge Skill and create an additional shockwave attack. This is used for Animation Canceling There are four Charge Skills:
  • Bobbing (2nd Job) Bobbing [2nd Job]
  • Weaving (3rd Job) Weaving [3rd Job]
  • Hammer Smash (3rd Job) Hammer Smash [3rd Job]
  • Hyper Magnum Punch (Hyper Skill) Hyper Magnum Punch [Hyper Skill]
Bobbing and Weaving are your main Charge Skills that are used mainly for Animation Canceling. Although, they cannot cancel all skills like Ballistic Hurricane (4th Job) Ballistic Hurricane's uppercut, Bullet Blast (4th Job) Bullet Blast's rush, and Decent Skill buffs While charging, attacks won't knock you back. You can hold up to 2 Charge skills at once. The charging animation is invisible and an orange aura will surround your character when the Charge skill is ready
References & thanks
This guide cross-checks data from the following resources.