

Blaster
STR focus · Warrior · Resistance
Manual charge management and Shotgun Punch loops reward perfect timing with unmatched burst.
Legion effect
Increases %Ignore DEF1/2/3/5/6%
Link skill
Spirit of Freedom
Grants 12 seconds of invincibility after being revived. Removed upon moving to another map.
Class overview
Blaster is a STR warrior class part of the Resistance class group. Blasters are known to be high-APM compared to other classes and have a big learning curve. Additionally, Blasters have two additional types of resources, Ammo and a Dynamo Gauge. Certain skills will consume Ammo to use and charge up your Dynamo Gauge to unleash powerful attacks
Attack stats
Base multipliers and passive boosts unlocked while leveling.
| Weapon Multiplier | 1.7x | |
|---|---|---|
| Attack Speed | 7(8) | Stage 5 |
| Weapon Mastery | 90% | Base +20% |
| STR | +30(60) & +15%(415%) to assigned AP | |
| Attack | +19% +60 | |
| Crit Rate | +35%(65%) | Base +5% |
| Crit Damage | +14% | |
| Damage | +15%(75%) | |
| Boss Damage | +10% | |
| Final Damage | +10%(86.56%) | |
| Ignore DEF | +35%(45.4%) |
All actives
Quick reference for buffs, summons, and defensive utility to keep track of.
| Active buffs | |
|---|---|
| Summons & placables | |
| Buffs with cooldowns | |
| Binds | |
| iFrames | |
| Damage reduction (%Max HP) |
Inner ability
Suggested line rolls.
For Bossing
- Boss Damage +20%
- Damage to Abnormal Status +8%
- Attack +21
For Training
- Meso Obtained +20%
- Item Drop Rate +15%
- Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
Punching Extra Strike, Power Punch, Piercing Punch
Improved Bunker Explosion and Improved Bunker Shockwave
V Matrix nodes
Boost node pairings & notes.
Skills To Boost
Any combination of these skills are good but preferred from same category as you want to max primary first
5 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
- Each skill above should appear in 2 nodes
Other notable combinations
Gauge and Combo Mechanics
Referenced from <link href={https://dexless.com/guides/blaster-guide.276/} title={Repentant}>
Ammo Resource
A resource required to use
Revolving Cannon (1st Job),
Detonate (1st Job), and
Magnum Cannon (3rd Job). Once your Ammo resource is depleted, you will need to reload which is done automatically when your Ammo is empty
Dynamo Gauge
This resource is exclusively used to activate
Bunker Buster Explosion. You gain one Dynamo Gauge bar whenever you use
Revolving Cannon. Once
is used, you enter an Overheat state where your gauge is set to max but you cannot charge the Dynamo Gauge or use 
Charge Skills
Skills with a 'C' on the Skill Icon are Charge Skills. These skills can be held and charged while using other skills. When fully charged, releasing these Charge Skills while using other skills will cancel that skill and instead activate the Charge Skill and create an additional shockwave attack. This is used for Animation Canceling There are four Charge Skills:
Bobbing [2nd Job]
Weaving [3rd Job]
Hammer Smash [3rd Job]
Hyper Magnum Punch [Hyper Skill]
Bobbing and Weaving are your main Charge Skills that are used mainly for Animation Canceling. Although, they cannot cancel all skills like
Ballistic Hurricane's uppercut,
Bullet Blast's rush, and Decent Skill buffs While charging, attacks won't knock you back. You can hold up to 2 Charge skills at once. The charging animation is invisible and an orange aura will surround your character when the Charge skill is ready
References & thanks
This guide cross-checks data from the following resources.
