

Aran
STR focus · Warrior · Heroes
Stacks combo counters to empower Fenrir Crash rotations, offering sturdy sustain while grinding or bossing.
Legion effect
Chance to recover %Max HP while attacking (10s cd)2/4/6/8/10% - 70% Chance
Link skill
Link skill
Permanently Combo Kill Marble EXP: +400%/+650%/+900%
Class overview
Aran is a STR warrior class part of the Heroes class group. Aran utilize Polearms as their primary weapons. For their secondary weapon, Aran can equip Masses
Attack stats
Base multipliers and passive boosts unlocked while leveling.
| Weapon Multiplier | 1.49x | |
|---|---|---|
| Attack Speed | 8 | Stage 5 |
| Weapon Mastery | 90% | Base +20% |
| STR | +50(135) & +15%(415%) to assigned AP | |
| Attack | +9% +170(195) | |
| Crit Rate | +55% | Base +5% |
| Crit Damage | +17% | |
| Damage | +60%(120%) | |
| Boss Damage | +7%(32%) | |
| Final Damage | +32%(39.92%) | |
| Ignore DEF | +40%(49.6%) |
All actives
Quick reference for buffs, summons, and defensive utility to keep track of.
| Active buffs | |
|---|---|
| Toggles | |
| Summons & placables | |
| Buffs with cooldowns | |
| Binds | |
| iFrames |
Inner ability
Suggested line rolls.
For Bossing
- Boss Damage +20%
- Damage to Abnormal Status +8%
- Buff Duration +38% OR Attack +21
For Training
- Meso Obtained +20%
- Item Drop Rate +15%
- Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
Finisher - Reinforce
Surging Adrenaline
Beyond-er Blade, Beyond Blade Barrage and Piercing Beyond Blade
V Matrix nodes
Boost node pairings & notes.
Primary Trio
Secondary Trio
Any combination of these skills are good but preferred from same category as you want to max primary first
4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
Other notable combinations
Combo Count System
In 2nd Job, Aran unlocks a resource called Combo count from
Combo Ability that is gained automatically and upon successful direct attack skills
In 3rd Job, upon reaching 1000 Combo, using
Adrenaline Rush Activate will temporarily enter
Adrenaline Rush Mode that creates a continuously damaging zone around the character
In 4th Job, Finisher-type skills are unlocked like
Finsher - Hunter's Prey that can be used during Adrenaline Rush. As well, a new mode can be activated during Adrenaline Rush by also using
called
Adrenal Awakening that grants access to the Hyper Finisher skill called
Last Stand
Certain skills can be activated through Key Inputs or assigned to a Key Slot. The following skills can be activated using Key Inputs:
Combat Step (Beginner) [→] + [→] / [Jump] + [Jump]
Final Charge (1st Job) [↓] + [→ or ←] + [Attack]
Final Toss (1st Job) [↑] + [Attack]
Permafrost (3rd Job) [↓] + [Attack]
Judgment Draw (3rd Job) [↑] + [→ or ←] + [Attack]
Glacial Prison (4th Job) [↑] + [↓] + [Attack]
Maha's Carnage (5th Job) [↓] + [↓] + [Attack]
The following skills can only be activated during Adrenaline Rush / Adrenal Awakening (once per activation)
Finisher - Hunter's Prey (4th Job) [↓] + [→ or ←] + ↓ + [Attack] (Hold)
Finisher - Adrenaline Surge (5th Job) [↑] + [↑] + [Attack]
Key Input activation can be disabled for the skills above by right-clicking the skill
References & thanks
This guide cross-checks data from the following resources.
