Arch Mage (Fire/Poison)

Arch Mage (Fire/Poison)

INT focus · Mage · Explorer

Spreads Poison Mist and detonates Mist Eruption for delayed explosions and top-tier farming.

Legion effect

Increases %Max MP2/3/4/5/6%

Link skill

Empirical Knowledge

Empirical Knowledge

When attacking, has a 31% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them:
Damage per Stack: +5%, Enemy DEF Ignored per Stack: +5%
Effect Duration: 10 sec, Stacks up to 3 times

Class overview
Arch Mage (Fire, Poison) is an INT mage class part of the Explorers. Arch Mage (Fire, Poison) utilize both Staves and Wands as their primary weapons. For their secondary weapon, Arch Mage (Fire, Poison) can equip Magic Books and Shields
Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.2x
Attack Speed
Stage 7
Stage 4 MP Boost (1st Job)+1 Agile Magic (2nd Job)+2
Weapon Mastery
95%
Base +25% Ifrit (4th Job)+70%
INT
+60(90) & +15%(415%) to assigned AP
Agile Magic (2nd Job)+20 High Wisdom (2nd Job)+40 Unreliable Magic - Passive (5th Job)+30 Maple Warrior (4th Job)+15% to assigned APMaple World Goddess's Blessing (5th Job)extra +400%
Magic Attack
+4% +70
Hero's Echo (Beginner Skill)+4% Meditation (2nd Job)+30 Spell Mastery (2nd Job)+10 Buff Mastery (4th Job)+30
Crit Rate
+40%(45%)
Base +5% Spell Mastery (2nd Job)+5% Arcane Overdrive (3rd Job)+30% MP Boost (1st Job)+5% if Wand is equipped
Crit Damage
+13%
Arcane Overdrive (3rd Job)+13%
Damage
+90%(129%)
Element Amplification (3rd Job)+50% Arcane Aim (4th Job)+8% per successful attack(Max. +40%) Empirical Knowledge (Link Skill)+3% per stack(Max. +9%) Epic Adventure (Hyper Skill)+10% Maple World Goddess's Blessing (5th Job)+20%
Boss Damage
+0%
Final Damage
+75%(451.01%)
Elemental Decrease (3rd Job)+40% × Fervent Drain (4th Job)+5% per active DoT(Max. +25%)Infernal Venom (6th Job)when used, up to 50% instead × Infinity (4th Job)up to +115% × Burning Magic (3rd Job)+13% to enemies with:DoT, stun, freeze, darkness, paralysis × Mana Overload (5th Job)+8% while toggled
Ignore DEF
+20%(27.2%)
Arcane Aim (4th Job)+20% × Empirical Knowledge (Link Skill)+3% per stack(Max. +9%)
Ignore Elemental Resistance
+10%
Elemental Decrease (3rd Job)+10%
Buff Duration
+50%
Buff Mastery (4th Job)+50%
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
Meditation (2nd Job)[240s]
Toggles
Magic Guard (1st Job) Ignite (2nd Job) Teleport Mastery (3rd Job) Teleport Boost (3rd Job) Inferno Aura (Hyper Skill) Mana Overload (5th Job)[30s cd]
Summons & placables
Creeping Toxin (3rd Job)[60s] Ifrit (4th Job)[260s] Elemental Fury (5th Job)[3-6s based on Fervent Drain stacks](60s cd)
Buffs with cooldowns
Elemental Adaptation (3rd Job)[10 Critical Abnormal Statuses](240s cd) Infinity (4th Job)[40s](180s cd) Epic Adventure (Hyper Skill)[60s](120s cd) Maple World Goddess's Blessing (5th Job)[60s](120s cd) Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds
Infernal Venom (6th Job)[10s](360s cd)
iFrames
Ethereal Form (5th Job)[3s](60s cd) Infernal Venom (6th Job)[360s cd]
Inner ability
Suggested line rolls.
  • Attack Speed +1
  • Buff Duration +38%
  • Boss Damage +10% / Damage to Abnormal Status +8%
Hyper skills
Node picks once Lv.140+.
  • Flame Sweep - Reinforce Flame Sweep - Extra Strike Flame Sweep - Reinforce and Extra Strike
  • Mist Eruption - Reinforce Mist Eruption - Guardbreaker Mist Eruption - Cooldown Cutter Mist Eruption - Reinforce, Guardbreaker, and Cooldown Cutter
V Matrix nodes
Boost node pairings & notes.

Primary Trio

Flame Sweep (4th Job) Ignite (2nd Job) Teleport Mastery/Creeping Toxin (3rd Job)

Secondary Trio

Flame Haze (4th Job) Mist Eruption (4th Job) Meteor Shower (4th Job)

Tertiary Trio

Megiddo Flame (Hyper Skill) Ifrit (4th Job) Inferno Aura (Hyper Skill)
Any combination of these skills are good but preferred from same category as you want to max primary first
6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time

Other notable combinations

Flame Orb (1st Job) Poison Breath (2nd Job) Ignite (2nd Job) Explosion (3rd Job) Poison Mist (3rd Job) Teleport Mastery/Creeping Toxin (3rd Job) Flame Haze (4th Job) Mist Eruption (4th Job) Ifrit (4th Job) Flame Sweep (4th Job) Meteor Shower (4th Job) Inferno Aura (Hyper Skill) Megiddo Flame (Hyper Skill)
DoT Debuffs
Stacking DoT debuffs will increase the %Final Damage of Mist Eruption (4th Job) Mist Eruption against an enemy. Below is a list of skills that apply DoT effects:
  • Poison Breath (2nd Job) Poison Breath (2nd Job)
  • Poison Mist (3rd Job) Poison Mist (3rd Job)
  • Creeping Toxin (3rd Job) Creeping Toxin (3rd Job)
  • Teleport Mastery (3rd Job) Teleport Mastery (3rd Job)
  • Flame Sweep (4th Job) Flame Sweep (4th Job)
  • Flame Haze (4th Job) Flame Haze (4th Job)
  • Ifrit (4th Job) Ifrit (4th Job)
  • Inferno Aura (Hyper Skill) Inferno Aura (Hyper Skill)
  • Megiddo Flame (Hyper Skill) Megiddo Flame (Hyper Skill)
  • DoT Punisher (5th Job) DoT Punisher (5th Job)
  • Poison Nova (5th Job) Poison Nova (5th Job)
References & thanks
This guide cross-checks data from the following resources.