

Kain
DEX focus · Archer · Nova
Swaps between Possession and Execute for agile ranged burst setups.
Legion effect
Grants flat DEX10/20/40/80/100
Link skill
Time to Prepare
By defeating 8 enemies or attacking a boss 5 times, you gain 1 stack of Time to Prepare. At 5 stacks of Time to Prepare, your damage increases by 25% for 20 sec.
Cooldown: 40 sec
Class overview
Kain is a DEX archer class part of the Nova. Kain utilize Whispershots as their primary weapons. For their secondary weapon, Kain can equip Weapon Belts
Attack stats
Base multipliers and passive boosts unlocked while leveling.
| Weapon Multiplier | 1.3x | |
|---|---|---|
| Attack Speed | 8 | Stage 6 |
| Weapon Mastery | 85% | Base +15% |
| DEX | +60 & +15% to assigned AP | |
| Attack | +4%(+19%) +185 | |
| Crit Rate | +60% | Base +5% |
| Crit Damage | +40% | |
| Damage | +25%(125%) | |
| Boss Damage | +15% | |
| Final Damage | +108% | |
| Ignore DEF | +37% |
All actives
Quick reference for buffs, summons, and defensive utility to keep track of.
| Active buffs | |
|---|---|
| Summons & placables | |
| Buffs with cooldowns | |
| Binds | |
| iFrames | |
| Damage reduction (%Max HP) |
Inner ability
Suggested line rolls.
For Bossing
- Boss Damage +20%
- Crit Rate +20%
- Damage to Abnormal Status +8% OR Attack +21
For Bossing (Alternative)
- Passive Skills +1
- Crit Rate +20%
- Attack +21 OR Boss Damage +10%
For Training
- Meso Obtained +20%
- Item Drop Rate +15%
- Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
Whispershot - Guardbreak, Reinforce, and Boss Rush
Execute - Reinforce
Lasting Grudge - Reinforce
V Matrix nodes
Boost node pairings & notes.
Primary Trio
Secondary Trio
Tertiary (Bossing) Trio
Any combination of these skills are good but preferred from same category as you want to max primary first
The last skill from the Tertiary Trio can be any skill as Kain only has 8 skills to boost
6 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
Other notable combinations
Possess and Execute Skills & Dark Sight
[Possess and Execute Skills

In 2nd Job, you gain access to your special resource gauge,
Possess that utilizes Malice. Malice is gained periodically and from attacking enemies with Whispershot skills like
Strike Arrow. Every 100 Malice, you gain a Malice Stone that is used to enter Possess state. In Possess state, enhances one attack granting it special effects. Possess skills share the same Skill Key and Skill Points (SP) as their regular version. Possess skills also have their own independent cooldowns from the regular skill
- 20 Malice is generated periodically in 2nd Job, it is increased to 30 in 4th Job
- 13 Malice is generated when landing a Whispershot skill, it is increased to 18 in 4th Job
Below is all skills that have a Possess form:
Strike Arrow [1st Job]
Scattering Shot [2nd Job]
Shaft Break [3rd Job]
Falling Dust [4th Job]
Unseen Sniper [Hyper Skill]
Dragon Burst [5th Job] - Always usable
Additionally, in 3rd Job, you gain a passive called
Death's Blessing. Possess skills add stacks of Death's Blessing which new Execute skills will detonate one stack for an additional attack. Detonating Death's Blessing also grants a %Final Damage buff to Death's Blessing and Execute skills
Upon defeating an enemy with an Execute skills or detonating a stack of Death's Blessing, the cooldown of
Shadow Step (1st Job) is reset
Below is all your Execute skills:
Phantom Blade [3rd Job] - Does not reset dash
Tearing Knife [3rd Job]
Chain Sickle [4th Job]
Poison Needle [4th Job]
Unseen Sniper [Hyper Skill]
Fatal Blitz [5th Job]
Lastly, several skills have a recharging cartridge system where you have a set amount of ammo which recharges over time. Below is a list of all cartridge system skills:
Scattering Shot [2nd Job] - 3 Charges, 6 sec recharge
Shaft Break [3rd Job] - 3 Charges, 8 sec recharge
Falling Dust [4th Job] - 2 Charges, 10 sec recharge
Dark Sight
Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord
In 1st Job, using
Shadow Step grants brief
Dark Sight state. Below is a list of avoidable attacks that have been tested:
| Boss | Avoidable Attack |
|---|---|
| All Enemies | Touch Damage |
| Hilla | Lightning Bolt, Flame Breath |
| Cygnus | All minion touch damage + attacks |
| Ursus | Falling Debris |
| Princess No | Butterfly Throw, Sakura Shower |
| Magnus | Immobilizing Gas, Falling Debris, Dash |
| Papulatus | Hand Smash, Floor Rift, Timed Cursed/Seal, Falling Debris |
| Gollux | Reverse / 99% Bomb |
| Crimson Queen | Burn DoT |
| Pierre | Falling Hats, Fire Spin (Blue Form) |
| Von Bon | Falling Debris |
| Vellum | Falling Stun Rocks |
| Pink Bean (Statuses) | All attacks except Laser, Poison Clouds, Mini Pink Beans |
| Pink Bean | Blue ground attack, Big Bang, Mini Pink Beans |
| Lotus | Phase 2 Stun Debris |
| Damien | Falling Fireballs, Dash, Thorn Bind |
| Will | P1 Red Meteors, P2 Web, P2 Dash |
| Guardian Angel Slime | Slime Pool DoT, Slime minion touch damage |
| Verus Hilla | Corpse DoT |
| Gloom | Falling Debris |
| Darknell | Debris, Small Minion touch damage |
| Black Mage | Red Lightning, Falling Debris, Knights' Dash |
| Seren | Dash, Falling Debris |
References & thanks
This guide cross-checks data from the following resources.
