Kanna

Kanna

INT focus · Mage · Sengoku

Casts Kishin and fox summons to boost spawn, bind mobs, and empower the party.

Legion effect

Increases %Boss Damage1/2/3/5/6%

Link skill

Elementalism

Elementalism

Damage: +15%

Class overview
Kanna is an INT mage class part of the Sengoku class group. Kanna also uses a different resource than MP called Mana which her skill
Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.35x
Attack Speed
6(8)
Stage 4 Radiant Peacock (2nd Job)+2 Spirit's Domain (5th Job)up to +2
Weapon Mastery
95%
Base +25% Kasen (4th Job)+70%
INT
+40 & +15% to assigned AP
Spiritual Enlightenment (1st Job)+40 Akatsuki Warrior (4th Job)+15% to assigned AP
Magic Attack
+4% +30(50)
Hero's Echo (Beginner Skill)+4% Spirit Path (3rd Job)+30 Blessing of the Five Elements (Beginner Skill)+1 MATT for every 700 HP Haku the Familiar 2 (1st Job)+50% of Secondary Slot Fan MATT Sengoku Force, Assemble! (5th Job)+20
Crit Rate
+45%
Base +5% Spirit Path (3rd Job)+40%
Crit Damage
+20%(30%)
Spirit Path (3rd Job)+20% Sengoku Force, Assemble! (5th Job)+10%
Damage
+60%(110%)
Elementalism (Link Skill)+10% Haku Reborn (2nd Job)+15% Kasen (4th Job)+30% Yosuzume (3rd Job)+5% Nine-Tailed Fury (Beginner Skill)+20% Princess's Vow (Hyper Skill)+10% Bellflower Barrier (4th Job)+20% within zone
Boss Damage
(+105%)
Bellflower Barrier (4th Job)+5% within zone Spirit's Domain (5th Job)up to +100%
Final Damage
+31.3%(156.72%)
Spirit Path (3rd Job)+30% × Haku Reborn (2nd Job)+1% per party member(Max. +6%) × Spirit's Domain (5th Job)up to +15% × Princess Sakuno's Blessing (5th Job)up to +50% × Mana Overload (5th Job)+8% while toggled
Ignore DEF
+0%
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
Radiant Peacock (2nd Job)[240s]
Toggles
Circle of Suppression (Hyper Skill) Mana Overload (5th Job)(30s cd)
Summons & placables
Ghost Yaksha Boss (4th Job)[30s](3s cd) Haku Reborn (2nd Job)[500s](5s cd) Blossom Barrier (3rd Job)[30s](120s cd) Kishin Shoukan (3rd Job)[min. 30s](60s cd) Bellflower Barrier (4th Job)[30s](60s cd) Summon Yuki-musume (5th Job)[50s](55s cd) Spirit's Domain (5th Job)[40s](120s cd) Liberated Spirit Circle (5th Job)(25s cd) Great Yaksha: Great Oni Lord's Legion (5th Job)[40s](120s cd) Sengoku Force, Assemble! (5th Job)[45s](120s cd)
Buffs with cooldowns
Nine-Tailed Fury (4th Job)[150s](120s cd) Princess's Vow (Hyper Skill)[60s](120s cd) Princess Sakuno's Blessing (5th Job)[45s](120s cd) Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds
Binding Tempest (4th Job)[10s](120s cd) Veritable Pandemonium (Hyper Skill)[15s](120s cd) Hakumenkonmou Juubi (6th Job)[10s](360s cd)
iFrames
Ghost Yaksha: Great Oni Lord's Legion (5th Job)(120s cd) Ethereal Form (5th Job)[3s](60s cd) Hakumenkonmou Juubi (6th Job)(360s cd)
Damage reduction (%Max HP)
Vanquisher's Charm (4th Job)[Up to 10s](-50% | 60s cd)
Inner ability
Suggested line rolls.

For Bossing

  • Boss Damage +20%
  • Buff Duration +38%
  • Damage to Abnormal Status +8%

For Training

  • Meso Obtained +20%
  • Item Drop Rate +15%
  • Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
  • Vanquisher's Charm - Extra Strike Vanquisher's Charm - Reinforce Vanquisher's Charm - Extra Strike and Reinforce
  • Bellflower Barrier - Boss Rush Blossom Barrier - Cooldown Cutter Bellflower Barrier - Cooldown Cutter Bellflower Barrier - Boss Rush, Cooldown Cutter and Persist
V Matrix nodes
Boost node pairings & notes.

Skills To Boost

Shikigami Haunting (4th Job) Vanquisher's Charm (4th Job) Shikigami Doppelganger (4th Job) Tengu Strike (3rd Job) Yosuzume (3rd Job) Nine-Tailed Fury (4th Job) Ghost Yaksha Boss (4th Job) Kishin Shoukan (3rd Job) Nightghost Guide (4th Job) Veritable Pandemonium (Hyper Skill)
Any combination of these skills are good but preferred from same category as you want to max primary first
7 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
  • Each skill above should appear in 2 nodes

Other notable combinations

Shikigami Haunting (4th Job) Ghost Yaksha Boss (4th Job) Kishin Shoukan (3rd Job) Nightghost Guide (4th Job) Shikigami Charm (2nd Job) Exorcist's Charm (2nd Job) Tengu Strike (3rd Job) Yosuzume (3rd Job) Vanquisher's Charm (4th Job) Orochi Unbound (4th Job) Falling Sakura (4th Job) Binding Tempest (4th Job) Nine-Tailed Fury (4th Job) Shikigami Doppelganger (4th Job) Veritable Pandemonium (Hyper Skill)
Mana and Haku the Fox Familiar
Kanna Mana Resource
Kanna uses Mana instead of MP to cast skills. Mana regens passively and is not recovered from potions
Kanna's Secondary Weapon is another Iron Fan - Fan Fan that is equipped by Kanna's Fox familiar, Haku. The fan that Haku equips is calculated differently than your primary fan based on the skill Haku the Familiar 2 (1st Job) Haku the Familiar 2 (1st Job)
Lastly, Kanna has a Beginner Skill called Blessing of the Five Elements (Beginner Skill) Blessing of the Five Elements that converts MP on equipment into HP. Additionally, Kanna gains increased Magic Attack based on your Max HP
References & thanks
This guide cross-checks data from the following resources.