

Kinesis
INT focus · Mage · FriendStory
Tosses city debris with telekinesis and freezes time with Ultimate - B.P.M.
Legion effect
Grants flat INT10/20/40/80/100
Link skill
Judgment
Critical Damage: +6%
Class overview
Kinesis is an INT mage class part of the FriendStory class group. Kinesis utilize Psy-limiter as their primary weapons. For their secondary weapon, Kinesis can equip Chess Piece
Overview
Attack stats
Base multipliers and passive boosts unlocked while leveling.
| Weapon Multiplier | 1.2x | |
|---|---|---|
| Attack Speed | 7 | Stage 4 |
| Weapon Mastery | 90%(99%) | Base +20% |
| INT | +40 & +15%(50%) to assigned AP | |
| Magic Attack | +14% +100 | |
| Crit Rate | +45% | Base +5% |
| Crit Damage | +39%(59% Ultimate skills only) | |
| Damage | +40% | |
| Boss Damage | +30% | |
| Final Damage | +122.18%(166.35%) | |
| Ignore DEF | +45.81% | |
| Buff Duration | +20% |
All actives
Quick reference for buffs, summons, and defensive utility to keep track of.
| Active buffs | |
|---|---|
| Toggles | |
| Summons & placables | |
| Buffs with cooldowns | |
| Binds | |
| iFrames | |
| Damage reduction (%Max HP) |
Inner ability
Suggested line rolls.
1st Line Options
- Passive Skills +1
- Attack Speed +1
2nd & 3rd Line Options
- Boss Damage +10%
- Damage to Abnormal Status +8%
For Training
- Meso Obtained +20%
- Item Drop Rate +15%
- Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
Psychic Grab - Boss Point and Reinforce
Mind Tremor - Overwhelm
Kinetic Combo - Opportunity and Extra Strike
V Matrix nodes
Boost node pairings & notes.
Primary Trio
Secondary Trio
Any combination of these skills are good but preferred from same category as you want to max primary first
4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
- Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
Other notable combinations
HEXA Leveling Priority
Use the chart below as reference for HEXA leveling priority. The sheet is mostly focusing on burst/party play. If you're aiming to push solo content, consider leveling the mastery skills earlier.
6th Job
Psychic Points
Kinesis does not use MP and instead uses Psychic Points (PP) for special Ultimate skills. PP is generated by using most non-Ultimate skills. Your PP capacity increases every Job Advancement (excluding 5th Job & 6th Job)
References & thanks
This guide cross-checks data from the following resources.
