Mechanic

Mechanic

DEX focus · Pirate · Resistance

Swaps robot suits, summons turrets, and deploys Support Unit for party utility.

Legion effect

Increases %Buff Duration5/10/15/20/25%

Link skill

Spirit of Freedom

Spirit of Freedom

Grants 12 seconds of invincibility after being revived. Removed upon moving to another map.

Class overview
Mechanic is a DEX pirate class part of the Resistance class group. What makes Mechanics unique is their ability to ride and attack on their mech and deploy different kinds of utility
Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.5x
Attack Speed
8
Stage 5 Mechanic Rage (2nd Job)+2 Battle Program (3rd Job)+1
Weapon Mastery
85%
Base +15% Extreme Mech (4th Job)+70%
STR
+30 & +15%(415%) to assigned AP
Physical Training (2nd Job)+30 Maple Warrior (4th Job)+15% to assigned APMaple World Goddess's Blessing (5th Job)extra +400%
Attack
+4% +115(155)
Hero's Echo (Beginner Skill)+4% Humanoid Mech (1st Job)+40 Mechanic Mastery (2nd Job)+20 Extreme Mech (4th Job)+55 Loaded Dice (5th Job)+40 Overdrive (5th Job)+80% of base weapon attack power15% of base weapon power while on cooldown
Crit Rate
+40%(70%)
Base +5% Mechanic Mastery (2nd Job)+15% Overclock (3rd Job)+20% Tank Mech (3rd Job)+30% in tank form
Crit Damage
+5%
Mechanic Mastery (2nd Job)+5%
Damage
+55%(85%)
Hidden Peace (Beginner Skill)+10% Robot Mastery (4th Job)+45% For Liberty (Hyper Skill)+10% Maple World Goddess's Blessing (5th Job)+20%
Boss Damage
+0%
Final Damage
+51.94%(54.78%)
Overclock (3rd Job)+42% × Enhanced Support Unit (4th Job)+7% while nearbySupport Unit - Party Reinforce (Hyper Skill)extra +2%
Ignore DEF
+37%
Overclock (3rd Job)+30% × Support Unit: H-EX (3rd Job)+10%
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
[ Humanoid Mech (1st Job) / Tank Mech (3rd Job) ](Mount) Mechanic Rage (2nd Job)[180s]
Toggles
Perfect Armor (2nd Job)
Summons & placables
Open Portal: GX-9 (2nd Job)[300s] Robo Launcher RM7 (2nd Job)[70s] Support Unit: H-EX (3rd Job)[80s] Rock 'n Shock (3rd Job)[70s] Bots 'n Tots (4th Job)[70s] Distortion Bomb (Hyper Skill)[4s](8s cd) Doomsday Device (5th Job)[100s](120s cd) Mecha Carrier (5th Job)[50s](120s cd) Resistance Infantry (5th Job)[10s](25s cd) Robo Conversion: CB-P1 (6th Job)(Toggle)
Buffs with cooldowns
Roll of the Dice (3rd Job)[180s](180s cd / 90s cd if 1) Full Spread (Hyper Skill)[10s](60s cd) For Liberty (Hyper Skill)[60s](120s cd) Maple World Goddess's Blessing (5th Job)[60s](120s cd) Overdrive (5th Job)[28s](60s cd) Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds
Ground Zero (6th Job)[10s](360s cd)
iFrames
Giant Robot SG-88 (4th Job)[3s](60s cd) Full Metal Barrage (5th Job)[Up to 10s](120s cd) Ground Zero (6th Job)(360s cd)
Inner ability
Suggested line rolls.

If Lv.260 or below (w/o 6th Job)

  • Passive Skills +1
  • Boss Damage +10%
  • Damage to Abnormal Status +8%

If above Lv.260 & working on 6th job

  • Boss Damage +20%
  • Attack +21 / Buff Duration +38%
  • Damage to Abnormal Status +8%

For Farming

  • Meso Obtained +20% / Item Drop Rate +20%
  • Meso Obtained +15% / Item Drop Rate +15%
  • Damage to Normal Monsters +8% / Damage to Abnormal Status +8%
Hyper skills
Node picks once Lv.140+.
  • Rock 'n Shock - Reinforce Rock 'n Shock - Guardbreak Rock 'n Shock - Persist and Guardbreak
  • Support Unit H-EX - Party Reinforce Support Unit - H-EX - Party Reinforce
  • Heavy Salvo - Reinforce AP Salvo Plus - Extra Strike Heavy Salvo - Reinforce and AP Salvo Plus - Extra Strike
V Matrix nodes
Boost node pairings & notes.

Bossing Trio

Homing Beacon (2nd Job) Heavy Salvo Plus and AP Salvo Plus (4th Job) Distortion Bomb (Hyper Skill)

Mobbing Trio

Robo Launcher RM7 (2nd Job) Rock 'n Shock (3rd Job) Bots 'n Tots (4th Job)
Either categories can be maxed first based on if you prioritize bossing or mobbing
Any combination of these skills are good but preferred from same category so that the skills boosted match your priorities
4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time

Other notable combinations

ME-07 Drillhands (1st Job) Gatling Gun (1st Job) Rocket Booster (1st Job) Heavy Gatling Gun (2nd Job) Homing Beacon (2nd Job) Robo Launcher RM7 (2nd Job) Punch Launcher (3rd Job) Rock 'n Shock (3rd Job) Heavy Salvo and AP Salvo (3rd Job) Support Unit: H-EX (3rd Job) Giant Robot SG-88 (4th Job) Bots 'n Tots (4th Job) Heavy Salvo Plus and AP Salvo Plus (4th Job) Distortion Bomb (Hyper Skill)
HEXA Leveling Priority
Use the chart below as reference for HEXA leveling priority. The sheet is mostly focusing on burst/party play. If you're aiming to push solo content, consider leveling the mastery skills earlier.

6th Job

References & thanks
This guide cross-checks data from the following resources.