Night Lord

Night Lord

LUK focus · Thief · Explorer

Relies on critical burst phases and high mobility to delete bosses.

Legion effect

Increases %Crit Rate1/2/3/4/5%

Link skill

Thief's Cunning

Thief's Cunning

Upon debuffing an enemy, Damage: +18%. Duration: 10 sec
Cooldown: 20 sec.

Class overview
Night Lord is a LUK thief class part of the Explorers. Night Lord utilize Claws as their primary weapons. For their secondary weapon, Night Lord can equip Charms
Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.75x
Attack Speed
Stage 8
Stage 6 Agile Claws (2nd Job)+2
Weapon Mastery
85%
Base +15% Claw Expert (4th Job)+70%
LUK
+70 & +15%(415%) to assigned AP
Nimble Body (1st Job)+20 Agile Claws (2nd Job)+20 Physical Training (2nd Job)+30 Maple Warrior (4th Job)+15% to assigned APMaple World Goddess's Blessing (5th Job)extra +400%
Attack
+4% +110(140)
Hero's Echo (Beginner Skill)+4% Spirit of the Star (3rd Job)+10 Dark Harmony (4th Job)+20 Claw Expert (4th Job)+30 Bleed Dart (Hyper Skill)+50 Last Resort (5th Job)+30
Crit Rate
+75%
Base +5% Critical Throw (2nd Job)+50% Expert Throwing Star Handling (3rd Job)+20%
Crit Damage
+25%
Critical Throw (2nd Job)+5% Alchemic Adrenaline (3rd Job)+10% Claw Expert (4th Job)+10%
Damage
(+48%)
Epic Adventure (Hyper Skill)+10% Thief's Cunning (Link Skill)+18% upon debuffing enemy Maple World Goddess's Blessing (5th Job)+20%
Boss Damage
+30%
Spirit of the Star (3rd Job)+10% Frailty Curse (4th Job)+20%
Final Damage
+47.06%(107.88%)
Expert Throwing Star Handling (3rd Job)+29% × Dark Harmony (4th Job)+14% × Shadow Walk (5th Job)+14% while in Dark Sight × Last Resort (5th Job)+10% in Stage 1+24% in Stage 2
Ignore DEF
+51%(58%)
Dark Harmony (4th Job)+30% × Frailty Curse (4th Job)+30% within zoneFrailty Curse - Enhance (Hyper Skill)extra +10%
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
Shadow Partner (3rd Job)[200s] Bleed Dart (Hyper Skill)[90s]
Toggles
Assassin's Mark (2nd Job)
Summons & placables
Dark Flare (3rd Job)[60s] Frailty Curse (4th Job)[40s] Dark Lord's Omen (5th Job)[12s](60s)
Buffs with cooldowns
Epic Adventure (Hyper Skill)[60s](120s cd) Throwing Star Barrage (5th Job)[30s](120s cd) Throw Blasting (5th Job)[60s](120s cd) Maple World Goddess's Blessing (5th Job)[60s](120s cd) Last Resort (5th Job)[30s](60s cd) Shadow Walker (5th Job)[20s](120s cd) Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds
Life and Death (6th Job)[10s](360s cd)
iFrames
Dark Sight (1st Job)[200s](Special, 0 - 15s cd) Nightfall Signet (4th Job)[2s](60s cd) Life and Death (6th Job)(360s cd)
Inner ability
Suggested line rolls.

1st Line Options

  • Boss Damage +20%
  • Meso Obtained +20% (For Farming)

2nd & 3rd Line Options

  • Damage to Abnormal Status +8%
  • Attack +21
  • Buff Duration +38%
  • Item Drop Rate +15% (For Farming)
  • Meso Obtained +15% (If not 1st Line)
Hyper skills
Node picks once Lv.140+.
  • Showdown - Enhance Showdown - Enhance (training) OR Frailty Curse - Enhance Frailty Curse - Enhance (bossing)
  • Frailty Curse - Boss Rush Frailty Curse - Boss Rush
  • Quad Star - Reinforce Quad Star - Boss Rush Quad Star - Extra Strike Quad Star - Reinforce, Boss Rush, and Extra Strike
V Matrix nodes
Boost node pairings & notes.

Primary Trio

Showdown (4th Job) Quad Star (4th Job) Assassin's Mark (2nd Job)

Secondary Trio

Sudden Raid (4th Job) Death Star (Hyper Skill) Dark Flare (3rd Job)
Any combination of these skills are good but preferred from same category as you want to max primary first
4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time

Other notable combinations

Shuriken Burst (2nd Job) Gust Charm (2nd Job) Assassin's Mark (2nd Job) Dark Flare (3rd Job) Triple Throw (3rd Job) Shuriken Challenge (3rd Job) Quad Star (4th Job) Sudden Raid (4th Job) Showdown (4th Job) Death Star (Hyper Skill)
Dark Sight
Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord
In 1st Job, Dark Sight (1st Job) Dark Sight is unlocked that allows you to dodge certain attacks. Below is a list of avoidable attacks that have been tested:
BossAvoidable Attack
All EnemiesTouch Damage
HillaLightning Bolt, Flame Breath
CygnusAll minion touch damage + attacks
UrsusFalling Debris
Princess NoButterfly Throw, Sakura Shower
MagnusImmobilizing Gas, Falling Debris, Dash
PapulatusHand Smash, Floor Rift, Timed Cursed/Seal, Falling Debris
GolluxReverse / 99% Bomb
Crimson QueenBurn DoT
PierreFalling Hats, Fire Spin (Blue Form)
Von BonFalling Debris
VellumFalling Stun Rocks
Pink Bean (Statuses)All attacks except Laser, Poison Clouds, Mini Pink Beans
Pink BeanBlue ground attack, Big Bang, Mini Pink Beans
LotusPhase 2 Stun Debris
DamienFalling Fireballs, Dash, Thorn Bind
WillP1 Red Meteors, P2 Web, P2 Dash
Guardian Angel SlimeSlime Pool DoT, Slime minion touch damage
Verus HillaCorpse DoT
GloomFalling Debris
DarknellDebris, Small Minion touch damage
Black MageRed Lightning, Falling Debris, Knights' Dash
SerenDash, Falling Debris
References & thanks
This guide cross-checks data from the following resources.