Night Walker

Night Walker

LUK focus · Thief · Cygnus Knights

Spreads bats and poison marks for aerial burst and unrivaled mobility.

Legion effect

Grants flat LUK10/20/40/80/100

Link skill

Cygnus Blessing

Cygnus Blessing

Attack Power and Magic ATT: +35, Status Resistance: +22, Elemental Resistance: +22%

Class overview
Night Walker is LUK thief class part of the Cygnus Knights. Night Walkers are known for their bossing capabilities. Additionally, they use Throwing Stars as ammo for their skills

Overview

Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.75x
Attack Speed
8
Stage 6 Agile Throwing (2nd Job)+2
Weapon Mastery
85%
Base +15% Throwing Expert (4th Job)+70%
LUK
+80 +1 per 2 levels & +15% to assigned AP
Agile Throwing (2nd Job)+20 Physical Training (2nd Job)+60 Elemental Harmony (Beginner Skill)+1 per 2 levels Call of Cygnus (4th Job)+15% to assigned AP
Attack
+14% +95(185)
Hero's Echo (Beginner Skill)+4% Elemental Expert (Beginner Skill)+10% Cygnus Blessing (Link Skill)+25 Spirit Projection (3rd Job)+10 Throwing Expert (4th Job)+30 Dark Blessing (4th Job)+30 Vitality Siphon - Reinforce (Hyper Skill)+60 Last Resort (5th Job)+30
Crit Rate
+40%(100%)
Base +5% Critical Throw (2nd Job)+35% Dominion (Hyper Skill)+100%
Crit Damage
+30%
Critical Throw (2nd Job)+10% Alchemic Adrenaline (3rd Job)+10% Throwing Expert (4th Job)+10%
Damage
+30%(160%)
Throwing Mastery (2nd Job)+30% Glory of the Guardians (Hyper Skill)+10% Transcendent Cygnus's Blessing (5th Job)up to +120%
Boss Damage
+0%
Final Damage
+26.5%(125.88%)
Shadow Momentum (3rd Job)+15% × Dark Blessing (4th Job)+10% × Dominion (Hyper Skill)+20% × Shadow Bite (5th Job)up to +20% × Last Resort (5th Job)+10% in Stage 1+24% in Stage 2
Ignore DEF
+44.75%
Dark Blessing (4th Job)+15% × Adaptive Darkness III (4th Job)+7% per stack(Max. +35%)
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
Dark Servant (3rd Job)[180s]
Toggles
Dark Elemental (1st Job) [ Shadow Bat (1st Job) / Ravenous Bat (4th Job) ] Darkness Ascending (3rd Job)
Summons & placables
Dark Omen (4th Job)[7s/60s](60s/0s cd) Greater Dark Servant (5th Job)[45s](60s cd) Phalanx Charge (5th Job)[22.5s / 70 Attacks](30s cd)
Buffs with cooldowns
Shadow Illusion (Hyper Skill)[20s](120s cd) Dominion (Hyper Skill)[20s](120s cd) Glory of the Guardians (Hyper Skill)[60s](120s cd) Shadow Spear (5th Job)[58s](120s cd) Last Resort (5th Job)[30s](60s cd) Empress Cygnus's Blessing (5th Job)[45s](120s cd) Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds
Shadow Stitch (4th Job)[10-12s](120s cd) Silence (6th Job)[10s](360s cd)
iFrames
Dark Sight (1st Job)[200s](Special) Darkness Ascending (3rd Job)[4s](1800s cd revive) Dark Evasion (4th Job)[3s](75s cd) Dominion (Hyper Skill)(120s cd) Silence (6th Job)(360s cd)
Damage reduction (%Max HP)
Vitality Siphon (4th Job)[15s](10% HP | Barrier) Rapid Throw (5th Job)[Up to 2.4s](-50% | 60s cd) Transcendent Cygnus's Blessing (5th Job)[45s](-5% | 120s cd)
Inner ability
Suggested line rolls.

For Bossing

  • Boss Damage +20%
  • Damage to Abnormal Status +8%
  • Buff Duration +38% / Attack +21

For Training

  • Meso Obtained +20%
  • Item Drop Rate +15%
  • Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
  • Quintuple Star - Reinforce Quintuple Star - Boss Rush Quintuple Star - Reinforce and Boss Rush
  • Dark Omen - Cooldown Cutter Dark Omen - Reinforce Dark Omen - Cooldown Cutter and Reinforce
  • Vitality Siphon - Reinforce Vitality Siphon - Reinforce
V Matrix nodes
Boost node pairings & notes.

Skills To Boost

Shadow Bat and Ravenous Bat (1st Job / 4th Job) Quintuple Star (4th Job) Dark Omen (4th Job) Dominion (Hyper Skill)
Any combination of these skills are good
3 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time
  • Each skill above should appear in 2 nodes

Other notable combinations

Lucky Seven (1st Job) Shadow Bat and Ravenous Bat (1st Job / 4th Job) Triple Throw (2nd Job) Shadow Spark (2nd Job) Quad Star (3rd Job) Quintuple Star (4th Job) Dark Omen (4th Job) Shadow Stitch (4th Job) Dominion (Hyper Skill)
HEXA Leveling Priority
Use the chart below as reference for HEXA leveling priority. The sheet is mostly focusing on burst/party play. If you're aiming to push solo content, consider leveling the mastery skills earlier.
Dark Attribute & Throwing Star Skills + Dark Sight
All of Night Walker's attacks are dark-attribute including Dark Servant (3rd Job) Shadow Illusion (Hyper Skill) Greater Dark Servant (5th Job) clones, Shadow Bat (1st Job) Ravenous Bat (4th Job) bats, and Shadow Spear (5th Job) shadow spears. In 5th Job, successful dark-attribute attacks allows Shadow Spear (5th Job) Shadow Spear to gather dark energy until a spear appears that strikes enemies
Throwing Star Skills
Throwing Star skills refer to skills that consume Throwing Stars to use. The skills below have interaction with Throwing Star skills:
  • Dark Elemental (1st Job) Dark Elemental (1st Job)
  • Shadow Bat (1st Job) Shadow Bat (1st Job)
  • Dark Servant (3rd Job) Dark Servant (3rd Job)
  • Ravenous Bat (4th Job) Ravenous Bat (4th Job)
  • Shadow Illusion (Hyper Skill) Shadow Illusion (Hyper Skill)
  • Greater Dark Servant (5th Job) Greater Dark Servant (5th Job)
Throw-type Skills
There are also skills listed as 'Throw' skills. Throw-type skills have two parts, the initial attack and the final attack - both attacks count towards successful Throwing Star attacks. Only the final attack is dark-attribute for Throw-type skills (except for Rapid Throw (5th Job) where both attacks are dark-attribute). These skills are also Throwing Star skills however have unique interactions with the skills below:
  • Shadow Jump (1st Job) Shadow Jump (1st Job)
  • Shadow Dodge (1st Job) Shadow Dodge (1st Job)
  • Shadow Momentum (3rd Job) Shadow Momentum (3rd Job)
Below are a list of all your Throw-type skills:
  • Triple Throw (2nd Job) Triple Throw (2nd Job)
  • Quad Star (3rd Job) Quad Star (3rd Job)
  • Quintuple Star (4th Job) Quintuple Star (4th Job)
  • Rapid Throw (5th Job) Rapid Throw (5th Job)
Dark Sight
Credits to the Night Walker Discord for the list of attacks avoidable with Dark Sight. For an actively maintained version, please check out the Night Walker Discord
In 1st Job, Dark Sight (1st Job) Dark Sight is unlocked that allows you to dodge certain attacks. Below is a list of avoidable attacks that have been tested:
BossAvoidable Attack
All EnemiesTouch Damage
HillaLightning Bolt, Flame Breath
CygnusAll minion touch damage + attacks
UrsusFalling Debris
Princess NoButterfly Throw, Sakura Shower
MagnusImmobilizing Gas, Falling Debris, Dash
PapulatusHand Smash, Floor Rift, Timed Cursed/Seal, Falling Debris
GolluxReverse / 99% Bomb
Crimson QueenBurn DoT
PierreFalling Hats, Fire Spin (Blue Form)
Von BonFalling Debris
VellumFalling Stun Rocks
Pink Bean (Statuses)All attacks except Laser, Poison Clouds, Mini Pink Beans
Pink BeanBlue ground attack, Big Bang, Mini Pink Beans
LotusPhase 2 Stun Debris
DamienFalling Fireballs, Dash, Thorn Bind
WillP1 Red Meteors, P2 Web, P2 Dash
Guardian Angel SlimeSlime Pool DoT, Slime minion touch damage
Verus HillaCorpse DoT
GloomFalling Debris
DarknellDebris, Small Minion touch damage
Black MageRed Lightning, Falling Debris, Knights' Dash
SerenDash, Falling Debris
References & thanks
This guide cross-checks data from the following resources.