Shade

Shade

STR focus · Pirate · Sengoku

Sturdy knuckle pirate that brings Spirit Bond and innate sustain.

Legion effect

Increases %Crit Damage1/2/3/5/6%

Link skill

Close Call

Close Call

Fatal Attack Survival Chance: 15%

Class overview
Shade is a STR pirate class part of the Heroes class group. Shade utilize Knuckles as their primary weapons. For their secondary weapon, Shade can equip Fox Marbles
Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.7x
Attack Speed
8
Stage 5 Spirit Bond 2 (2nd Job)+2 Fox God's Favor (1st Job)+1
Weapon Mastery
90%
Base +20% Advanced Knuckle Mastery (4th Job)+70%
STR
+60(115) & +15%(415%) to assigned AP
Strength Training (2nd Job)+60 Freud's Wisdom (5th Job)+55 Maple Warrior (4th Job)+15% to assigned APMaple World Goddess's Blessing (5th Job)extra +400%
Attack
+4% +40(105)
Hero's Echo (Beginner Skill)+4% Fox God's Favor - Passive (1st Job)+20 Total Harmony (3rd Job)+20 Freud's Wisdom (5th Job)+25 Loaded Dice (5th Job)+40 Overdrive (5th Job)+80% of base weapon attack power-15% of base weapon power while on cooldown
Crit Rate
+40%(100%)
Base +5% Foxy Courage (2nd Job)+15% Knuckle Mastery (2nd Job)+10% Critical Insight (4th Job)+10% Spiritgate (5th Job)+80%
Crit Damage
+28%(38%)
Total Harmony (3rd Job)+10% Critical Insight (4th Job)+18% Spiritgate (5th Job)+10%
Damage
+60%(90%)
Fox God's Favor - Passive (1st Job)+10% Foxy Courage (2nd Job)+10% Total Harmony (3rd Job)+20% Weaken (3rd Job)+20% Heroic Memories (Hyper Skill)+10% Maple World Goddess's Blessing (5th Job)+20%
Boss Damage
+50%(75%)
Spirit Bond 3 (3rd Job)+20% Spirit Bond 4 (4th Job)+30% Freud's Wisdom (5th Job)+25%
Final Damage
+61.41%(113.07%)
Spirit Bond 3 (3rd Job)+15% × Advanced Knuckle Mastery (4th Job)+16% × Critical Insight (4th Job)+10% × Blade Imp (2nd Job)+10% × Soul Splitter (4th Job)+20% × Fox God Flash (5th Job)+10%
Ignore DEF
+44%
Weaken (3rd Job)+20% × Spirit Bond 4 (4th Job)+30%
Summon Duration
+5%
Spirit Affinity (Beginner)+5%
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
Fox God's Favor (1st Job)[200s]
Toggles
Fox Spirits (2nd Job) Summon Other Spirit (3rd Job)
Summons & placables
Spirit Frenzy (3rd Job)[60s]
Buffs with cooldowns
Spirit Ward (4th Job)[30s / 3 Debuffs](60s cd) Fox Marble Fusion (Hyper Skill)[30s](120s cd) Heroic Memories (Hyper Skill)[60s](120s cd) Fox God Flash (5th Job)[60s](120s cd) Freud's Wisdom (5th Job)[30s per stack](240s cd, 25s cd between each stack) Maple World Goddess's Blessing (5th Job)[60s](120s cd) Overdrive (5th Job)[28s](60s cd) Loaded Dice (5th Job)(10s cd)(180s cd Roll of the Dice (5th Job)) Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds
Spirit Trap (3rd Job)[10s](120s cd) Advent of the Fox (6th Job)[10s](360s cd)
iFrames
Summon Other Spirit (3rd Job)[3s](1800s cd revive) Spirit Incarnation (Hyper Skill)[Up to 8s](120s cd) Freud's Wisdom (5th Job)[30s](240s cd) Advent of the Fox (6th Job)(360s cd)
Damage reduction (%Max HP)
Smashing Multipunch (5th Job)[Up to 1.8s](-50% | 60s cd)
Inner ability
Suggested line rolls.

1st Line Options

  • Boss Damage +20%

2nd & 3rd Line Options

  • Attack +21
  • Buff Duration +38%
  • Damage to Abnormal Status +8%

For Training

  • Meso Obtained +20%
  • Item Drop Rate +15%
  • Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
For Bossing
  • Spirit Claw - Reinforce Spirit Claw - Boss Rush Spirit Claw - Extra Strike Spirit Claw - Reinforce, Boss Rush, and Extra Strike
  • Fox Spirits - Repeated Attack Bonus Fire Fox Spirits - Summon Chance Fox Spirits - Repeated Attack Bonus and Summon Chance
For Training
  • Bomb Punch - Reinforce Bomb Punch - Reinforce
  • Bomb Punch - Spread Bomb Punch - Spread OR Bomb Punch - Critical Chance Bomb Punch - Critical Chance
  • Fox Spirits - Reinforce Fox Spirits - Repeated Attack Bonus Fire Fox Spirits - Summon Chance Fox Spirits - Reinforce, Repeated Attack Bonus, and Summon Chance
V Matrix nodes
Boost node pairings & notes.

Bossing Trio

Spirit Claw (4th Job) Fox Spirits (2nd Job) Spirit Frenzy (3rd Job)

Mobbing Trio

Bomb Punch (4th Job) Death Mark (4th Job) Soul Splitter (4th Job)
Any combination of these skills are good but preferred from same category as you want to max primary first
4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time

Other notable combinations

Flash Fist (1st Job) Ground Pound (2nd Job) Blade Imp (2nd Job) Fox Spirits (2nd Job) Shockwave Punch (3rd Job) Spirit Frenzy (3rd Job) Spirit Trap (3rd Job) Summon Other Spirit (3rd Job) Bomb Punch (4th Job) Spirit Claw (4th Job) Death Mark (4th Job) Soul Splitter (4th Job) Spirit Incarnation (Hyper Skill)
HEXA Leveling Priority
Use the chart below as reference for HEXA leveling priority. The sheet is mostly focusing on burst/party play. If you're aiming to push solo content, consider leveling the mastery skills earlier.

Burst Rotation

6th Job

References & thanks
This guide cross-checks data from the following resources.