Thunder Breaker

Thunder Breaker

STR focus · Pirate · Cygnus Knights

Links knuckle dashes and Lightning Cascade for high-APM burst windows.

Legion effect

Grants flat STR10/20/40/80/100

Link skill

Cygnus Blessing

Cygnus Blessing

Attack Power and Magic ATT: +35, Status Resistance: +22, Elemental Resistance: +22%

Class overview
Thunder Breaker is STR warrior class part of the Cygnus Knights. Thunder Breakers are known for their unique combo attack playstyle
Attack stats

Base multipliers and passive boosts unlocked while leveling.

Weapon Multiplier
1.7x
Attack Speed
8
Stage 5 Agile Knuckles (2nd Job)+2 Speed Infusion (4th Job)+2, does not break soft cap
Weapon Mastery
90%
Base +20% Knuckle Expert (4th Job)+70%
STR
+60 +1 per 2 levels & +15% to assigned AP
Gains (2nd Job)+60 Elemental Harmony (Beginner Skill)+1 per 2 levels Call of Cygnus (4th Job)+15% to assigned AP
Attack
+14% +140(180)
Hero's Echo (Beginner Skill)+4% Elemental Expert (Beginner Skill)+10% Cygnus Blessing (Link Skill)+25 Lightning Boost (2nd Job)+25 Lightning Lord (3rd Job)+30 Knuckle Expert (4th Job)+60 Loaded Dice (5th Job)+40 Overdrive (5th Job)+80% of base weapon attack power-15% of base weapon power while on cooldown
Crit Rate
+40%
Base +5% Gains (2nd Job)+15% Ironclad (3rd Job)+10% Thunder God (4th Job)+10%
Crit Damage
+30%
Gains (2nd Job)+5% Lightning Lord (3rd Job)+10% Knuckle Expert (4th Job)+15% Thunder God (4th Job)+15%
Damage
+40%(170%)
Ironclad (3rd Job)+5% Typhoon (4th Job)+3% per Lightning Charge used(Max. +15%) Lightning Lord (3rd Job)+4% per stack(Max. +20%) Glory of the Guardians (Hyper Skill)+10% Transcendent Cygnus's Blessing (5th Job)up to +120%
Boss Damage
+0%
Final Damage
+47.77%(87.61%)
Knuckle Mastery (2nd Job)+7% × Knuckle Expert (4th Job)+17% × Link Mastery (3rd Job)+6% per successful linked attack(Max. +18%) × Lightning Cascade (5th Job)+27%
Ignore DEF
+45%(50%)
Thunder God (4th Job)+9% per stack(Max. +45%)Primal Bolt (Hyper Skill)when used, up to 50% instead
All actives

Quick reference for buffs, summons, and defensive utility to keep track of.

Active buffs
Speed Infusion (4th Job)[300s]
Toggles
Lightning Elemental (1st Job) Arc Charger (4th Job)
Summons & placables
Sea Wave (2nd Job)[24 Attacks or 2700 Distance](12s cd) Phalanx Charge (5th Job)[22.5s / 70 Attacks](30s cd)
Buffs with cooldowns
Typhoon (4th Job)[90s](12s cd) Primal Bolt (Hyper Skill)[30s](120s cd) Glory of the Guardians (Hyper Skill)[60s](120s cd) Lightning Cascade (5th Job)[52s](120s cd) Empress Cygnus's Blessing (5th Job)[45s](120s cd) Overdrive (5th Job)[28s](60s cd) Loaded Dice (5th Job)[10s cd](180s cd Roll of the Dice (5th Job)) Hero's Echo (Beginner Skill)[2400s](300s cd)
Binds
Thunder Wall Sea Wave (6th Job)[10s](360s cd)
iFrames
Deep Rising (Hyper Skill)[45s](360s cd) Thunder Wall Sea Wave (6th Job)(360s cd)
Damage reduction (%Max HP)
Transcendent Cygnus's Blessing (5th Job)[45s](-5% | 120s cd) Deep Reinforcement (6th Job)[2s](Up to 15% HP | Barrier)
Inner ability
Suggested line rolls.

For Bossing

  • Boss Damage +20%
  • Buff Duration +38%
  • Damage to Abnormal Status +8%

For Training

  • Meso Obtained +20%
  • Item Drop Rate +15%
  • Damage to Normal Monsters +8%
Hyper skills
Node picks once Lv.140+.
  • Gale - Reinforce Gale - Extra Strike Gale - Reinforce and Extra Strike
  • Thunderbolt - Extra Strike Thunderbolt - Extra Strike
  • Annihilate - Reinforce Annihilate - Boss Rush Annihilate - Reinforce and Boss Rush
V Matrix nodes
Boost node pairings & notes.

Primary Trio

Thunderbolt (4th Job) Annihilate (4th Job) Gale and Typhoon (3rd Job / 4th Job)

Secondary Trio

Ascension (3rd Job) Deep Rising (Hyper Skill) Tidal Crash and Sea Wave (2nd Job)
Any combination of these skills are good but preferred from same category as you want to max primary first
4 Boost Nodes total are needed to reach Master Level 60 for these skills (with Matrix Points used)
  • Nodes with the same Main Skill (skill at the top) cannot be equipped at the same time

Other notable combinations

Lightning Punch (1st Job) Flash (1st Job) Shark Sweep (2nd Job) Tidal Crash and Sea Wave (2nd Job) Ascension (3rd Job) Thunder (3rd Job) Gale and Typhoon (3rd Job / 4th Job) Annihilate (4th Job) Thunderbolt (4th Job) Deep Rising (Hyper Skill)
Linking & Link Mastery Skills
Skill Linking skills
Thunder Breaker's attacks can link with one another to decrease the cast action delays between each skill. Successfully linking skills will also provide buffs such as Lightning Elemental (1st Job) Lightning Elemental (1st Job) that provide provings a stacking %Ignore DEF and %Damage buff. In 3rd Job, Link Mastery (3rd Job) Link Mastery is unlocked that provides a stacking %Final Damage buff upon linking skills
Additionally, certain skills are labelled as 'Link Mastery' skills which are attacks that have cooldowns. Several of these skills consume stacks of Lightning Elemental (1st Job) Lightning Elemental. Primarily, these skills are affected by the buff Primal Bolt (Hyper Skill) Primal Bolt (Hyper Skill) which allows Link Mastery skills to not consume any Lightning Elemental (1st Job) Lightning Elemental stacks and linking skills will reduce the cooldown of these skills. Below is a list of all Link Mastery skills:
  • Sea Wave (2nd Job) Sea Wave - 2nd Job
  • Gale (3rd Job) Gale - 3rd Job
  • Shark Torpedo (5th Job) Shark Torpedo - 5th Job
  • Lightning God Spear Strike (5th Job) Lightning God Spear Strike - 5th Job
References & thanks
This guide cross-checks data from the following resources.